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引入“试玩”的MDA模型游戏设计初探

发布时间:2018-04-15 18:40

  本文选题:MDA模型 + 试玩 ; 参考:《装饰》2013年05期


【摘要】:游戏设计师通常将组成游戏的元素按一定结构组织分类,构建游戏设计模型,这些模型能够运用于不同的游戏类型中,是一种通用的游戏设计语言。而流程式的游戏设计模型则更受设计师的青睐。本文以洛宾·亨尼克(Robin Hunicke)等三位游戏设计师所提出的MDA结构模型为主体,引入布莱恩(BrianM.Winn)提出DPE模型中的"试玩",旨在通过在"试玩"中体验、在"试玩"中设计,结合实践佐以分析,摸索出适合设计师团队的游戏设计方法与流程。
[Abstract]:Game designers usually organize the elements of the game according to a certain structure and construct game design models. These models can be used in different game types and are a common game design language.The process-based game design model is more favored by designers.This paper takes the MDA structure model proposed by Robin Hunicke and other three game designers as the main body, introduces Brian M. Winn (Brian M. Winn) to put forward the "try play" in the DPE model, aims to design it in the "try play" through the experience in the "try play".Combined with practice with analysis, find out the game design method and process suitable for designer team.
【作者单位】: 湖南大学设计艺术学院;
【分类号】:TP393.09


本文编号:1755311

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