远程数据采集工具在手机游戏场景中的应用
发布时间:2019-01-23 16:21
【摘要】:随着信息通信技术的快速发展,用户的产品使用行为变得无处不在。传统的用户体验研究方法很难采集到无处不在的体验数据,已经不能满足移动用户体验研究的需求,越来越多的研究人员将目光投向远程数据采集工具。现有的远程数据采集工具相比传统方法而言具有可以实现远程用户数据采集和分析、获得丰富的用户体验数据等优势,但是同样存在数据有效性与准确性不高、数据与情境缺乏紧密的耦合等问题。针对这些问题,本文作者提出了情境感知的远程数据采集工具的概念,利用移动设备的感知能力并结合情境感知技术来获取用户的主客观数据。本文作者在总结传统的用户体验研究过程和研究工具的基础上初步设计开发了工具,围绕工具应该具有什么样的能力及工具和人工方法如何结合这两个问题,通过一个实际的案例研究来认识工具,并对工具进行了迭代的设计开发。由于现阶段手机游戏的飞速发展导致游戏体验研究受到重视,但是手机游戏场景多变、数据难以采集等问题影响了手机游戏体验的提升,所以本文作者探索通过运用工具来帮助采集手机游戏数据,并根据采集到的数据分析手机游戏场景的可能性。在整个案例研究过程中,本文作者根据案例目标确定了数据采集规则来进行数据采集,规则的确定和工具的设计开发是一个迭代循环的过程。本文作者根据采集到的游戏数据和用户访谈来分析用户的游戏场景及需求,并提出了满足用户需求的设计指南。在数据采集结束后,本文作者通过访谈发现了工具使用过程中存在的隐私担忧、问卷设计等问题,并给出了相应的建议。通过案例研究,本文作者运用工具来帮助进行游戏数据采集,在这个过程中确定了工具应该采集的数据和工具采集数据的规则,并把采集到的数据结合问卷、访谈等人工方法进一步分析,总结出用户的一些需求,同样也回答了工具与人工方法怎么结合的问题。
[Abstract]:With the rapid development of information and communication technology, the user's product behavior becomes ubiquitous. Traditional user experience research methods are difficult to collect ubiquitous experience data, which can not meet the needs of mobile user experience research. More and more researchers focus on remote data acquisition tools. Compared with the traditional methods, the existing remote data acquisition tools have the advantages of realizing remote user data acquisition and analysis and obtaining rich user experience data. Lack of tight coupling between data and situation. Aiming at these problems, the author puts forward the concept of remote data acquisition tool based on situational perception, which utilizes the perception ability of mobile devices and combines situational perception technology to obtain subjective and objective data of users. On the basis of summarizing the traditional research process and tools of user experience, the author has designed and developed the tools, which focus on the ability of tools and how to combine them with manual methods. Through a practical case study to understand the tool, and the tool iterative design and development. Due to the rapid development of mobile games at present, the study of mobile game experience has been paid attention to. However, the mobile phone game scene is changeable, the data is difficult to collect and other problems affect the mobile phone game experience. Therefore, the author explores the possibility of using tools to help collect mobile game data and analyze the mobile game scene according to the collected data. In the whole case study process, the author has determined the data acquisition rule according to the case goal to carry on the data collection, the rule determination and the tool design and development is an iterative cycle process. Based on the collected game data and user interviews, the author analyzes the user's game scenarios and requirements, and puts forward a design guide to meet the user's needs. After the data collection is finished, the author finds out the privacy concerns and questionnaire design problems in the process of using the tool through interviews, and gives the corresponding suggestions. Through the case study, the author uses the tool to help the game data collection. In this process, it determines the data that the tool should collect and the rules of the tool to collect the data, and combines the collected data with the questionnaire. Through further analysis of artificial methods such as interviews, some requirements of users are summarized, and the question of how to combine tools with manual methods is also answered.
【学位授予单位】:大连海事大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:TP274;TN929.53
本文编号:2413989
[Abstract]:With the rapid development of information and communication technology, the user's product behavior becomes ubiquitous. Traditional user experience research methods are difficult to collect ubiquitous experience data, which can not meet the needs of mobile user experience research. More and more researchers focus on remote data acquisition tools. Compared with the traditional methods, the existing remote data acquisition tools have the advantages of realizing remote user data acquisition and analysis and obtaining rich user experience data. Lack of tight coupling between data and situation. Aiming at these problems, the author puts forward the concept of remote data acquisition tool based on situational perception, which utilizes the perception ability of mobile devices and combines situational perception technology to obtain subjective and objective data of users. On the basis of summarizing the traditional research process and tools of user experience, the author has designed and developed the tools, which focus on the ability of tools and how to combine them with manual methods. Through a practical case study to understand the tool, and the tool iterative design and development. Due to the rapid development of mobile games at present, the study of mobile game experience has been paid attention to. However, the mobile phone game scene is changeable, the data is difficult to collect and other problems affect the mobile phone game experience. Therefore, the author explores the possibility of using tools to help collect mobile game data and analyze the mobile game scene according to the collected data. In the whole case study process, the author has determined the data acquisition rule according to the case goal to carry on the data collection, the rule determination and the tool design and development is an iterative cycle process. Based on the collected game data and user interviews, the author analyzes the user's game scenarios and requirements, and puts forward a design guide to meet the user's needs. After the data collection is finished, the author finds out the privacy concerns and questionnaire design problems in the process of using the tool through interviews, and gives the corresponding suggestions. Through the case study, the author uses the tool to help the game data collection. In this process, it determines the data that the tool should collect and the rules of the tool to collect the data, and combines the collected data with the questionnaire. Through further analysis of artificial methods such as interviews, some requirements of users are summarized, and the question of how to combine tools with manual methods is also answered.
【学位授予单位】:大连海事大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:TP274;TN929.53
【参考文献】
相关硕士学位论文 前2条
1 吴晓;手机游戏的界面交互设计研究[D];上海交通大学;2010年
2 贡宏印;情境感知的数据采集工具设计与开发实现[D];大连海事大学;2013年
,本文编号:2413989
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