基于多通道学习的肢体运动功能康复辅助游戏研究
发布时间:2018-09-17 08:40
【摘要】:近年来,认知心理学中关于多通道学习的研究层出不穷,利用多通道学习的信息加工方式进行学习时,人的学习效率高、效果好。目前,由于外伤或疾病导致的肢体运动功能障碍严重影响了人的正常生活,康复训练可以帮助患者改善运动功能,降低患者的致残率,改善生活。康复训练的动作学习需要治疗师一对一的指导,而当前康复治疗师,治疗场地等资源缺乏,不能满足患者的需求。随着体感技术的发展,为实现多通道的动作学习创造了可能。因此本文探索一种康复训练动作学习的方式,以此提高人在动作学习时的自主学习能力和学习效果。本文在了解肢体运动功能康复原理及康复训练动作的学习方式之后,首先对视觉通道、听觉通道和动觉通道的信息加工方式进行了深度探究,分析各个通道的生理构造、信息加工特点与信息元素的特征。以计算机多通道研究、多通道学习相关理论、镜像神经元理论和反馈理论为基础,构建了基于多通道学习的动作学习模型,该模型为反馈式多通道的动作学习系统设计奠定了理论基础。然后根据对信息加工方式的研究与模型中的设计启示,完成了动作信息在视觉通道、听觉通道和动觉通道信息的设计,为了实现动觉通道的动作信息,运用Kinect体感设备结合动作匹配算法设计了标准动作库。利用Unity 3D整合各通道的动作信息实现了基于Kinect的肢体运动功能康复辅助游戏。最后利用可用性测试方法对游戏的可用性进行了评估,采用对比分析的方法对游戏的动作学习效果进行了评估。通过实验证明了本游戏的可用性良好,作为一种全新的动作学习方式较书本的方式具有更好的学习效果。综上所述,本研究探索了一种多通道反馈式的动作学习方式,能提高人在动作学习中的自主学习能力与学习效率,改善动作学习的效果,寓教于乐。基于多通道学习的动作学习模型,在动作学习领域具有普适性,可作为动作学习材料设计的理论基础,有一定的教育价值。利用这种媒介进行健康教育的效果更好,更加利于健康知识的传播,具有重要的人文价值。
[Abstract]:In recent years, there are many researches on multi-channel learning in cognitive psychology. When we use the information processing method of multi-channel learning to study, people's learning efficiency is high and the effect is good. At present, the limb motor dysfunction caused by trauma or disease seriously affects people's normal life. Rehabilitation training can help patients to improve their motor function, reduce the disability rate of patients, and improve their lives. Rehabilitation training requires one-to-one guidance from therapists, but the current rehabilitation therapists and treatment sites are short of resources and can not meet the needs of patients. With the development of somatosensory technology, it is possible to realize multi-channel action learning. Therefore, this paper explores a way of training movement learning in order to improve the autonomous learning ability and learning effect. After understanding the rehabilitation principle of limb motor function and the learning methods of rehabilitation training, this paper first explores the information processing methods of visual channel, auditory channel and kinesthetic channel, and analyzes the physiological structure of each channel. The characteristics of information processing and information elements. On the basis of computer multi-channel research, multi-channel learning theory, mirror neuron theory and feedback theory, an action learning model based on multi-channel learning is constructed. The model lays a theoretical foundation for the design of feedback multi-channel action learning system. Then, according to the research of information processing mode and the inspiration of design in the model, the design of action information in visual channel, auditory channel and kinesthetic channel is completed, in order to realize the action information of kinesthetic channel. The standard action library is designed by using Kinect somatosensory equipment and motion matching algorithm. Using Unity 3D to integrate the action information of each channel, the limb motor function rehabilitation assistant game based on Kinect is realized. Finally, the usability of the game is evaluated by using the usability test method, and the action learning effect of the game is evaluated by the method of comparative analysis. The experiment proves that the game has good usability, and as a new way of learning, it has better learning effect than the way of books. To sum up, this study explores a multi-channel feedback mode of action learning, which can improve the autonomous learning ability and learning efficiency, improve the effect of action learning, and teach happily. The action learning model based on multi-channel learning is universal in the field of action learning. It can be used as the theoretical basis for the design of action learning materials and has certain educational value. The effect of health education by this medium is better, and it is more conducive to the spread of health knowledge, which has important humanistic value.
【学位授予单位】:哈尔滨工业大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:R49
本文编号:2245326
[Abstract]:In recent years, there are many researches on multi-channel learning in cognitive psychology. When we use the information processing method of multi-channel learning to study, people's learning efficiency is high and the effect is good. At present, the limb motor dysfunction caused by trauma or disease seriously affects people's normal life. Rehabilitation training can help patients to improve their motor function, reduce the disability rate of patients, and improve their lives. Rehabilitation training requires one-to-one guidance from therapists, but the current rehabilitation therapists and treatment sites are short of resources and can not meet the needs of patients. With the development of somatosensory technology, it is possible to realize multi-channel action learning. Therefore, this paper explores a way of training movement learning in order to improve the autonomous learning ability and learning effect. After understanding the rehabilitation principle of limb motor function and the learning methods of rehabilitation training, this paper first explores the information processing methods of visual channel, auditory channel and kinesthetic channel, and analyzes the physiological structure of each channel. The characteristics of information processing and information elements. On the basis of computer multi-channel research, multi-channel learning theory, mirror neuron theory and feedback theory, an action learning model based on multi-channel learning is constructed. The model lays a theoretical foundation for the design of feedback multi-channel action learning system. Then, according to the research of information processing mode and the inspiration of design in the model, the design of action information in visual channel, auditory channel and kinesthetic channel is completed, in order to realize the action information of kinesthetic channel. The standard action library is designed by using Kinect somatosensory equipment and motion matching algorithm. Using Unity 3D to integrate the action information of each channel, the limb motor function rehabilitation assistant game based on Kinect is realized. Finally, the usability of the game is evaluated by using the usability test method, and the action learning effect of the game is evaluated by the method of comparative analysis. The experiment proves that the game has good usability, and as a new way of learning, it has better learning effect than the way of books. To sum up, this study explores a multi-channel feedback mode of action learning, which can improve the autonomous learning ability and learning efficiency, improve the effect of action learning, and teach happily. The action learning model based on multi-channel learning is universal in the field of action learning. It can be used as the theoretical basis for the design of action learning materials and has certain educational value. The effect of health education by this medium is better, and it is more conducive to the spread of health knowledge, which has important humanistic value.
【学位授予单位】:哈尔滨工业大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:R49
【参考文献】
相关硕士学位论文 前1条
1 柯福全;基于视频运动捕捉的肢体康复虚拟现实系统的设计[D];中南大学;2012年
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