数字化场所营造研究与设计
发布时间:2018-02-08 16:02
本文关键词: 场所 数字化场所 数字化场所营造 媒体建筑 出处:《中央美术学院》2017年硕士论文 论文类型:学位论文
【摘要】:建筑空间的核心价值在于营造场所,促进交流、激发人的行为乃至于产生叙事和意义。当下,新媒体技术、网络环境的发展日新月异,人们生活的物理环境受其影响不断发生多样性的变革。建筑不能离开场所独自产生精神意义,媒体建筑作为物理空间与数字网络的链接媒介亦是如此。媒体建筑从城市大屏幕发展演变而来,起初重视个体的技术实现与自身艺术效果的表达,至今越来越多的专家、学者开始重视媒体建筑在场所环境中的作用与影响。愈加系统化的社会发展下,优秀的媒体建筑设计应根据其目的与意义,统筹、平衡其中的物理环境与网络环境。赛博空间与物理空间的关系已是热议话题,而如"数字化场所营造([Digital Placemaking)"一词,国际上早在2004年被Glenn Harding提出,但国内无人问津,直至2016年11月常志刚教授在2016年亚洲城市与建筑国际学术年会上明确提出了"数字化场所营造"的概念。本文在前人的基础上总结、归纳了数字化场所营造(Digital Placemaking)的发展现状,从场所与数字化场所的基本对比出发,结合诸位学者观点及实际案例,归纳、梳理了数字化场所营造的基本要素,总结并结合广义上的数字化场所的概念与认知,对比传统场所的概念,扩展分析了数字化场所营造的基本三要素,即"场地"、"行为"、"事件"。根据数字化场所营造的基本要素,笔者总结出"事件"、"场地"、"意义"三类基本的数字化场所营造类型,希冀找到数字化场所营造实现的基本营造思路。最后一部分,笔者浅谈了 "因空间组织引发的营造边界"、"因媒介特性引发的营造边界"、"因社会意义引发的营造边界",对数字化场所营造进行更深层次的探讨。
[Abstract]:The core value of architectural space lies in creating places, promoting communication, stimulating people's behavior and even producing narration and meaning. At present, the development of new media technology and network environment is changing with each passing day. The physical environment in which people live is constantly undergoing a variety of changes. Buildings can't leave the place to have spiritual meaning alone. The same is true of media architecture as a linking medium between physical space and digital networks. Media architecture evolved from the development of large screens in cities, initially focusing on the technical realization of individuals and the expression of their own artistic effects. Scholars have begun to attach importance to the role and influence of media architecture in the environment. With the development of a more systematic society, excellent media architecture design should be coordinated according to its purpose and significance. Balancing the physical environment with the network environment. The relationship between cyberspace and physical space has become a hot topic. For example, the term "Digital place building" was proposed by Glenn Harding as early as 2004, but no one is interested in it at home. Up to November 2016, Professor Chang Zhigang put forward the concept of "digital place building" at the International Conference of Asian cities and Architecture on 2016. This paper summarizes the development of Digital Placemaking. Starting from the basic contrast between the place and the digital place, combined with the views of the scholars and the actual cases, this paper sums up the basic elements of the construction of the digital place, sums up and combines the concept and cognition of the digital place in a broad sense. Comparing with the concept of traditional place, this paper extends and analyzes the basic three elements of digital place construction, that is, "site", "behavior" and "event". The author sums up three basic types of digital place construction, which are "event", "site" and "meaning", hoping to find the basic construction ideas for the realization of digital site construction. The author briefly discusses the construction boundary caused by space organization, the construction boundary caused by media characteristics, and the construction boundary caused by social meaning, and probes into the construction of digital place at a deeper level.
【学位授予单位】:中央美术学院
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TU201
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1 祝铭;数字化场所营造研究与设计[D];中央美术学院;2017年
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