文化创意产业视域下武术动漫的发展研究
[Abstract]:Guided by the relevant theories of cultural and creative industries, this paper combs and comments on the current situation of theoretical research on cultural creative industries and martial arts animation, and lays a detailed theoretical foundation for the research on this topic. The purpose of this topic is to fill in the blank in the research field of martial arts animation. With the methods of literature, interdisciplinary analysis, expert interview, logical reasoning and case analysis, the definition of Wushu animation is defined. Based on the theory of history, culture, economics, communication and art, this paper analyzes the subject foundation of Wushu animation by means of cross-disciplinary analysis. This paper analyzes the cultural background of Wushu animation, Wushu animation industry, audience status and creative design, and explains the present situation and characteristics of Wushu animation. Through the analysis of successful cases of creative culture, American, Japanese and Korean martial arts animation case analysis, creative culture classic development model of interpretation, in order to promote the rapid development of martial arts animation, learn from their successful experience. On the basis of exploring the development mode of animation at home and abroad, this paper constructs the development mode of Wushu animation for the first time, that is, the cooperation mode of production, education and research, the government guiding mode, the profit model of new media communication, the animation and martial arts industry. The new mode of combining Wushu culture. Finally, taking Fujian Tianzhigu Network Science and Technology Co., Ltd as the practice object, from the angle of the combination of theory research and practice, this paper makes a detailed analysis on the current situation of the development of Wushu animation, the bottleneck faced by the company, and the preliminary practice of the development model.
【学位授予单位】:福建师范大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:G124
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