基于UE4引擎的海洋虚拟可视化初探
发布时间:2018-05-03 11:27
本文选题:海洋水文学 + 计算机仿真学 ; 参考:《应用海洋学学报》2017年02期
【摘要】:随着当前计算机虚拟现实的理论、技术与方法的进步,海洋信息技术的三维可视化日益成为对海洋进行全方位观察、研究和探索的重要手段之一.本研究通过对3A级商业引擎——Unreal Engine 4(UE4)的开发使用,模拟了厦门海洋环境监测站附近海域的潮流、日出、日落及天气情况等虚拟现实与可视化.并且针对海洋科研领域中的实际需要,模拟了海水赤潮、海底地形测绘等专门面向业务需求的三维实时渲染,设计与重现了相关的水文气象场景,这种模拟设计具有重要的现实意义.
[Abstract]:With the development of the theory, technology and method of computer virtual reality, the 3D visualization of ocean information technology is becoming one of the most important means to observe, research and explore the ocean. Through the development and application of the 3A class commercial engine Unreal Engine 4e UE4, the virtual reality and visualization of the sea area near Xiamen marine environment monitoring station, such as tide, sunrise, sunset and weather conditions, are simulated. Aiming at the actual needs in the field of marine scientific research, the 3D real-time rendering of sea water red tide and submarine topographic mapping is simulated, and the relevant hydrometeorological scene is designed and reproduced. This simulation design has important practical significance.
【作者单位】: 国家海洋局厦门海洋环境监测中心站;
【分类号】:P731;TP391.9
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本文编号:1838307
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