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三维动画场景中自然景观的设计制作

发布时间:2019-02-12 09:05
【摘要】:随着科学技术的发展,软硬件的更新升级,三维动画技术也有着长足的进步。不论是动画电影亦或者是好莱坞特技大片都大量运用三维技术,三维虚拟场景也得到广泛应用。其中三维自然景观占有非常大的比重。随着软件技术和制作方法的日新月异,一些老的方法和技巧也需要与时俱进。研究目的在于梳理总结现有文献中分散叙述的理论知识,并进行解释和补充。并结合实际操作和新的方法形成比较系统全面的针对三维自然景观设计和制作的资料。我们用对比总结的方法,结合世界案例在中外电影中三维自然景观的设计和制作表现,通过对比找出优点和不足。其差距主要体现在,风格设定,色彩表现,场景细节(植物.山体岩石等)表现上面。找出差距以供我们取长补短。最后结合《场景DEMO》短片,总结在制作过程中遇到的问题,包括明确自然景观的设计类型,山体植被细节刻画,植物动态的制作方法,大型自然景观软件和硬件承载力等问题。通过研究和实际操作,我们优化了软件综合运用,针对不同制作对象和制作环节采用不同软件。我们还提出了一些列新的问题解决方法:如大型三维景观二维背景使用,山体石头精度细节假置换图的处理方案.植物动态快速解决方案等,风雪云雨自然环境简易解决方案。这对现有专业自然景观设计和制作方法是一种创新。通过研究发现,我们在日常设计和制作三维自然景观的过程中还有很多需要改进的地方。首先需要熟练掌握设计理论知识,掌握设计法则并加以灵活运用,其次我们需要掌握各种先进的软件和插件,并将各种软件综合运用。最终在《场景Demo》实践中,当我们遇到难题时采取了一系列新的技法。从而达到简化流程、提高效率、提高质量的目的。
[Abstract]:With the development of science and technology, software and hardware update, 3D animation technology has made great progress. Both animated films and Hollywood stunts use 3D technology extensively, and 3D virtual scenes are also widely used. Three-dimensional natural landscape occupies a very large proportion. With the rapid development of software technology and manufacturing methods, some old methods and techniques also need to keep pace with the times. The purpose of this study is to summarize the theoretical knowledge of scattered narration in the existing literature and to explain and supplement it. Combined with practical operation and new methods, the data of 3D natural landscape design and production are systematically and comprehensively formed. We use the method of comparative summary, combined with the world case in the design and production of 3D natural landscape in Chinese and foreign films, and find out the advantages and disadvantages through the comparison. The gap is mainly reflected in style settings, color performance, scene details (plants). A mountain rock, etc. Find out the gap for us to learn from each other. Finally, based on the short film "scene DEMO", the problems encountered in the production process are summarized, including defining the design type of natural landscape, the detailed description of mountain vegetation, the method of making plant dynamic, the software and hardware carrying capacity of large-scale natural landscape, and so on. Through the research and practical operation, we optimize the comprehensive application of the software, and use different software for different production objects and production links. We also put forward some new methods to solve the problems, such as the use of large-scale 3D landscape 2-D background, the processing scheme of mountain stone precision detail pseudo-permutation map. Plant dynamic and rapid solutions, snow, cloud and rain natural environment simple solutions. This is an innovation to the existing professional natural landscape design and production methods. Through the research, we found that there are still many areas for improvement in the daily design and production of 3D natural landscape. First of all, we need to master the design theory knowledge, master the design rules and flexible application. Secondly, we need to master all kinds of advanced software and plug-in, and use all kinds of software synthetically. Finally, in scenario Demo practice, we adopt a series of new techniques when we encounter problems. In order to simplify the process, improve efficiency, improve the quality of the purpose.
【学位授予单位】:东南大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:TP391.41

【引证文献】

相关期刊论文 前1条

1 耿金;;设计软件在景观设计方案中的应用研究[J];青春岁月;2018年09期



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