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建构全新审美空间:VR电影的沉浸阈分析

发布时间:2019-05-30 01:22
【摘要】:沉浸感是VR电影的重要特征,是VR电影赖以生存发展的基础。VR电影的沉浸与交互,赋予观众完全不同于传统电影的审美空间。本文基于VR电影的创作与接受,提出"沉浸阈"的概念,作为衡量VR电影空间维度的级别,以及检验VR电影艺术质量的圭臬;并从艺术本质及美学角度深入分析了VR电影沉浸阈的特点与层次。VR沉浸阈模型在现阶段属于"网状""絮状",并向成熟期的"氧状"发展。当未来"氧"状沉浸阈普及之时,可能产生虚实边界混淆、观者身份不明等问题,对此需从创作角度进行考量与规避。
[Abstract]:Immersion is an important feature of VR film and the basis for the survival and development of VR film. The immersion and interaction of VR film gives the audience a completely different aesthetic space from the traditional film. Based on the creation and acceptance of VR films, this paper puts forward the concept of "immersion threshold" as the standard to measure the spatial dimension of VR films and to test the artistic quality of VR films. From the point of view of artistic essence and aesthetics, this paper deeply analyzes the characteristics and levels of VR film immersion threshold. VR immersion threshold model belongs to "reticular" flocculation "at this stage, and develops to" oxygen "in mature stage. When the "oxygen" immersion threshold is popularized in the future, there may be confusion between virtual and real boundaries and unknown identity of the viewer, which needs to be considered and circumvented from the creative point of view.
【作者单位】: 中国传媒大学;
【分类号】:J901;TP391.9


本文编号:2488387

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