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体验性冰雪主题公园景观设计方法研究

发布时间:2018-06-07 09:55

  本文选题:冰雪主题公园 + 景观体验 ; 参考:《哈尔滨工业大学》2013年硕士论文


【摘要】:体验经济背景下,人们对冰雪主题公园景观的诉求,由功能性与美观性的基本诉求,,逐渐演变成了集娱乐性、美观性及体验性于一身的多元化、复合化诉求。这种变革带来了设计师对其景观体验主体和体验客体的空间内涵、表意等方面的全面关注。本文从体验角度出发,结合经济学、心理学、社会学相关理论对冰雪主题公园景观体验的主客体进行分析,从而对体验性冰雪主题公园景观设计方法进行探索性研究。本文对冰雪主题公园体验性景观的研究成果,不仅对“体验经济”的时代背景下的冰雪景观的创作实践和冰雪产业的健康发展具有积极的理论指导意义,更是推动冰雪景观理论的完善与发展的一次新的尝试。本文分四个部分: 第一部分是本文的绪论部分。主要阐述了冰雪主题公园发展的社会背景、学术背景,指出了课题研究的目的、意义及方法,界定了课题研究范畴、内容和概念。 第二部分对冰雪主题公园景观理论及其体验性景观的相关理论进行了综合阐述。知觉体验理论为体验性冰雪主题公园景观的体验主客体的分析提供了理论方法;运用艺术经验理论,本文选取冰雪艺术作品作为冰雪景观的客体替代物,用于冰雪主题公园景观的原型体验的研究;景观叙事性空间理论为体验性冰雪主题公园景观设计方法的研究提供一些开放性思路。 第三部分对冰雪主题公园景观体验的主客体进行了分析,为设计方法的提出提供了研究依据和切入点。通过对体验类型进行归类和分析,总结出冰雪主题公园景观体验的特点和结构;通过对体验主体的行为、心理过程的解析,得出对于冰雪景观体验原型探知的必要性及冰雪主题公园景观体验主体认知与接受的现状和特点;通过对体验主体认知中的客体进行分析,总结出对主体体验影响较大的客体要素。 第四部分对体验性冰雪主题公园景观的设计方法进行开放式探求。从体验性冰雪主题公园景观的原型体验、静态场景表达和动态情节表达等方面进行方法探析。结合艺术经验认知理论方法,将虚拟冰雪艺术空间作为体验性冰雪主题公园景观的“客体替代物”引入研究范畴,从而提出原型体验直接带入法;结合了叙事性空间理论,探索了叙事结构和空间结构的内在联系,并提出按静态场景和动态情节分类的景观设计方法。
[Abstract]:Under the background of experience economy, people's appeal to the ice and snow theme park landscape, from the basic demand of function and beauty, has gradually evolved into a diversified and complex demand of entertainment, aesthetics and experience. This kind of change brings the designer to its landscape experience subject and the experience object space connotation, the expression and so on overall attention. From the perspective of experience, combined with economics, psychology and sociology theory, this paper analyzes the subject and object of the ice and snow theme park landscape experience, thus carries on the exploratory research to the experience ice and snow theme park landscape design method. The research results of the experience landscape of the ice and snow theme park not only have positive theoretical guiding significance for the creation practice of the ice and snow landscape under the background of "experience economy", but also for the healthy development of the ice and snow industry. It is a new attempt to promote the perfection and development of ice and snow landscape theory. This paper is divided into four parts: The first part is the introduction of this article. This paper mainly expounds the social background and academic background of the development of the ice and snow theme park, points out the purpose, significance and method of the subject research, and defines the scope, content and concept of the subject research. In the second part, the landscape theory of ice and snow theme park and the related theory of experience landscape are comprehensively expounded. The theory of perceptual experience provides a theoretical method for the analysis of the subject and object of the experiential ice and snow theme park landscape. Using the theory of artistic experience, this paper selects the ice and snow works of art as the object substitute of the ice and snow landscape. The theory of landscape narrative space provides some open ideas for the study of landscape design methods of experiential ice and snow theme park. The third part analyzes the subject and object of the ice and snow theme park landscape experience, which provides the research basis and the breakthrough point for the design method. Through the classification and analysis of the experience types, this paper summarizes the characteristics and structure of the ice and snow theme park landscape experience, and analyzes the behavior and psychological process of the subject. The necessity of exploring the prototype of the ice and snow landscape experience and the present situation and characteristics of the subject cognition and acceptance of the ice and snow theme park landscape experience are obtained. Through the analysis of the object in the subject cognition of the ice and snow landscape, Summarize the object elements which have a great influence on the subject experience. The fourth part explores the design method of the experience ice-snow theme park landscape. The methods of prototype experience, static scene expression and dynamic plot expression of the theme park landscape are analyzed. Combined with the cognitive theory of art experience, the virtual ice and snow art space is introduced into the research category as the "object substitute" of the experiential ice and snow theme park landscape, and the prototype experience direct introduction method is put forward, and the narrative space theory is combined. This paper explores the internal relationship between narrative structure and spatial structure, and puts forward a landscape design method classified by static scene and dynamic plot.
【学位授予单位】:哈尔滨工业大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:TU986.5

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