基于用户研究的六轴教育机器人设计
发布时间:2018-01-24 23:52
本文关键词: 教育机器人 用户研究 产品设计 高职院校 出处:《山东大学》2017年硕士论文 论文类型:学位论文
【摘要】:在制造业转型升级、机器人自动化生产日益成熟的时代大背景下,机器人教育已成为当今社会的热点,显示出广阔的发展前景。高职院校作为培养高等技术应用型人才的教育单位,在机器人教育培训中占有重要的地位。然而,现有的教育机器人产品存在很多问题,不能完全满足老师和学生的需求。随着用户研究在产品设计中的应用不断成熟和完善,将其应用到教育机器人产品设计中,从用户的角度出发,设计适合"教"和"学"的教育机器人产品是越来越多用户的诉求。目前国内针对高职院校使用的教育机器人产品的研究相对较少,且研究人员主要集中在技术领域,对使用教育机器人产品的用户研究很少。本文秉持"以用户为中心"的设计思想,以用户研究为起点,对学校、教师、学生三类用户进行深入的分析和探讨,获取不同类用户对教育机器人产品的需求,进而对教育机器人产品进行分析、定位和设计,整个流程都有用户的参与。本文第一部分对教育机器人产品进行简要的概述,包括教育机器人在高职院校的应用背景,教育机器人与普通工业机器人的区别与联系、当前教育机器人产品存在的问题等,进而提出基于用户研究的教育机器人设计理念。第二部分是针对产品用户的需求分析。选择适合于不同用户的用户研究方法,将用户需求分为三方面进行研究:学校教学目标和内容、教师需求、学生需求三种类别。通过文献检索、问卷调查、深入访谈、焦点小组等定性分析和定量分析方法,深入挖掘用户需求,梳理产品需求点。第三部分是针对产品设计要素的分析。主要从功能、形态、CMF、人机交互四个方面对产品进行分析。产品功能方面基于用户需求进行优先级划分;形态和CMF方面采用形态和CMF偏好实验的方法获取用户对形态的需求;人机方面归类分析教育机器人产品的人机交互特征,提炼出人机界面交互原则。最后从安全性、教育性、趣味性和创新性、适应性等方面提出教育机器人产品的设计原则。第四部分以济南亚历山大智能科技公司的实际项目——高职院校桌面六轴教育机器人项目为案例,设计了一款供相关专业师生使用的教育机器人产品。在设计的过程中从设计师和用户的角度进行方案的设计和筛选,对产品进行反复修改调整,最终完成教育机器人产品的设计。本文将用户研究融入到教育机器人产品的整个设计过程中,分析产品的功能、形态、CMF、人机交互等与用户的关系,探究影响用户使用教育机器人的因素,通过教育机器人产品的设计提高了学生的学习效率,同时提升学生对机器人学习的兴趣,培养了学生团队合作、逻辑思维以及良好的综合实践能力。为以后的教育机器人产品设计提供借鉴。
[Abstract]:In the background of manufacturing industry transformation and upgrading, robot automation production is becoming more and more mature, robot education has become a hot spot in today's society. The higher vocational college, as an educational unit of cultivating applied talents of higher technology, plays an important role in robot education and training. The existing educational robot products have many problems and can not fully meet the needs of teachers and students. With the application of user research in product design has been mature and perfect. It is applied to the design of educational robot products from the point of view of users. Designing educational robot products suitable for "teaching" and "learning" is the demand of more and more users. And the researchers mainly focus on the technical field, the use of educational robot products of the user research. This paper adhere to the "user-centered" design idea, user research as a starting point, to schools, teachers. Students of three types of users in-depth analysis and discussion, to obtain different types of users of educational robot products, and then to analyze, location and design of educational robot products. The whole process has the user's participation. The first part of this paper gives a brief overview of the educational robot products, including the application background of educational robot in higher vocational colleges. The difference and relation between educational robot and ordinary industrial robot, the problems existing in the current educational robot products and so on. Then the design concept of educational robot based on user research is put forward. The second part is to analyze the needs of product users and select user research methods suitable for different users. The user needs are divided into three aspects: teaching objectives and contents, teachers' needs, students' needs, through literature retrieval, questionnaires, in-depth interviews. Focus group and other qualitative analysis and quantitative analysis methods, in-depth mining user needs, combing product demand points. The third part is aimed at the analysis of product design elements. Mainly from the function, form of CMF. The product is analyzed in four aspects of human-computer interaction. In the aspect of morphology and CMF, morphological and CMF preference experiments are used to obtain the user's demand for morphology. The human-computer classification and analysis of the human-computer interaction characteristics of educational robot products, extraction of human-machine interface interaction principles. Finally, from the security, education, interest and innovation. The design principles of educational robot products are put forward in the aspects of adaptability and so on. Part 4th takes the actual project of Jinan Alexandria Intelligent Technology Company-the desktop six-axis educational robot project in higher vocational colleges as an example. Designed an educational robot product for teachers and students. In the design process from the designer and the user's point of view of the design and screening the product repeatedly modified and adjusted. Finally, the design of educational robot product is completed. In this paper, user research is integrated into the whole design process of educational robot product, and the relationship between user and user is analyzed, such as the function of the product, the form of CMF, the human-computer interaction, etc. Explore the factors that affect the user's use of educational robot, through the design of educational robot products to improve the learning efficiency of students, at the same time, enhance students' interest in robot learning, and cultivate student team cooperation. Logical thinking and good comprehensive practical ability. Provide reference for future design of educational robot products.
【学位授予单位】:山东大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP242
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