交互体验在科学中心展陈设计中的应用研究
发布时间:2019-05-13 08:45
【摘要】:随着博物馆教育观念的不断发展,博物馆逐渐摆脱了收藏、文字描述、辅助展览等静态显示的方式以及面向公众的“被动模式”教育。对于现代博物馆而言,即使是信息技术和多媒体技术支持的动态示范,也不能完全有效发挥博物馆教育的社会功能。无论展会是静态或动态的,观众总是处于被动地位,展览不能从传统教育模式的本质上发生改变,不能从观众那里收到来自观众反馈信息的信息。互动体验的发展,使得了现代博物馆教育模式有所突破,博物馆的教育功能得以更好发挥。本文探讨的重点是利用各种多媒体技术设计教学环境,鼓励游客将自身作为展览的一部分,观众将从被动参与的过程中解脱出来,形成参观者主动探索经验,参观展览,发现并思考的双向沟通学习模式。使博物馆的教育功能能够更有效的发挥。笔者通过对各个科学中心的互动体验展示项目进行案例分析和分类,借助大众传播学和教育心理学探索互动展览运作原理,总结各种互动体验展示的基本展示形式和应用原则,结合美国博物馆对互动展示的评估方法。希望本文能对从事博物馆互动体验展览策划和设计的人士有所启发和帮助。
[Abstract]:With the continuous development of museum education concept, museums gradually get rid of static display methods such as collection, text description, auxiliary exhibition and "passive mode" education for the public. For modern museums, even the dynamic demonstration supported by information technology and multimedia technology can not give full play to the social function of museum education. No matter whether the exhibition is static or dynamic, the audience is always in a passive position. The exhibition can not change from the essence of the traditional education mode, and can not receive the information from the audience feedback information from the audience. The development of interactive experience makes the modern museum educational mode break through, and the educational function of museum can be brought into play better. The focus of this paper is to use various multimedia technologies to design the teaching environment, encourage tourists to take themselves as a part of the exhibition, the audience will be free from the process of passive participation, the formation of visitors to actively explore experience, visit the exhibition. Discover and think about the two-way communication learning model. So that the educational function of the museum can be brought into full play more effectively. Through the case analysis and classification of the interactive experience display projects of each science center, the author explores the operation principle of the interactive exhibition with the help of mass communication and educational psychology, and summarizes the basic display forms and application principles of various interactive experience display. Combined with the evaluation method of interactive display in American museums. It is hoped that this paper can enlighten and help the people engaged in the planning and design of museum interactive experience exhibition.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G265
本文编号:2475747
[Abstract]:With the continuous development of museum education concept, museums gradually get rid of static display methods such as collection, text description, auxiliary exhibition and "passive mode" education for the public. For modern museums, even the dynamic demonstration supported by information technology and multimedia technology can not give full play to the social function of museum education. No matter whether the exhibition is static or dynamic, the audience is always in a passive position. The exhibition can not change from the essence of the traditional education mode, and can not receive the information from the audience feedback information from the audience. The development of interactive experience makes the modern museum educational mode break through, and the educational function of museum can be brought into play better. The focus of this paper is to use various multimedia technologies to design the teaching environment, encourage tourists to take themselves as a part of the exhibition, the audience will be free from the process of passive participation, the formation of visitors to actively explore experience, visit the exhibition. Discover and think about the two-way communication learning model. So that the educational function of the museum can be brought into full play more effectively. Through the case analysis and classification of the interactive experience display projects of each science center, the author explores the operation principle of the interactive exhibition with the help of mass communication and educational psychology, and summarizes the basic display forms and application principles of various interactive experience display. Combined with the evaluation method of interactive display in American museums. It is hoped that this paper can enlighten and help the people engaged in the planning and design of museum interactive experience exhibition.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G265
【参考文献】
相关期刊论文 前10条
1 庄小蔚;;文化资源和想象力:博物馆设计的原料和动力[J];科学教育与博物馆;2016年01期
2 李林;;弗兰克·奥本海姆的博物馆观众体验研究理论与实践[J];东南文化;2014年05期
3 温超;;美国科技类博物馆展览效果评估分析——以NSF项目展览效果评估案例为例[J];科普研究;2014年02期
4 隋家忠;殷元盛;范振翔;藏海;;中国科技馆展览研究30年综述[J];科协论坛;2014年01期
5 李光;;从2010上海世博会浅析展示设计中的互动性[J];艺术评论;2011年03期
6 伍新春;季娇;曾筝;谢娟;尚修芹;胡艳蕊;;科技场馆学习中社会互动的特征及影响因素[J];首都师范大学学报(社会科学版);2010年05期
7 黄石;;基于用户交互体验的游戏性评估[J];北京理工大学学报(社会科学版);2010年04期
8 谢莉娇;徐善衍;;我国科技类博物馆发展的现状分析和问题思考[J];科普研究;2010年04期
9 马颖峰;隋志华;;基于Flow理论的教育游戏沉浸性设计策略研究——教育游戏活动难度动态调控研究[J];电化教育研究;2010年03期
10 伍新春;谢娟;尚修芹;季娇;;建构主义视角下的科技场馆学习[J];教育研究与实验;2009年06期
,本文编号:2475747
本文链接:https://www.wllwen.com/tushudanganlunwen/2475747.html