基于逻辑动漫平台的动画机制研究与实现
发布时间:2018-01-30 21:51
本文关键词: 时序动画 逻辑动漫 Gif动画 Directshow 播放器 出处:《华中师范大学》2009年硕士论文 论文类型:学位论文
【摘要】: 随着数字技术的迅猛发展,动漫逐渐演变成了科技成果与艺术表现形式的结合体,而动漫技术的飞速发展,既为传统的影视制作开辟了无限的创作空间,也激发了传统教育教学的无限活力。 目前的动漫制作软件可以划分为两类,一类是风靡流行的时序动画制作工具,主要应用于娱乐,以Flash为代表;另一类则是具有完全不同风格的逻辑动漫平台,主要应用于教育,比如现已得到了广泛推广与高度评价的几何画板和超级画板。但是这两种动画都处于各自独立与分离状态。在传统的时序动画流行的今天,如果逻辑动漫平台仅仅停留于制作单一的逻辑动画,那将缺乏更多的生动性与创作空间,这也正是目前几何画板和超级画板的不足点,可见,将时序动画的思想融入逻辑动漫平台是非常必要的。 针对上述实际应用中的需要,本文将基于逻辑动漫平台研究与实现传统时序动画机制,主要工作如下: 首先研究与分析动漫现状,包括传统手工动漫,传统计算机动漫,逻辑动漫的发展状况,并进行两种动画的比较与分析,引出本课题的研究点。 然后探讨相关的理论与技术,主要是围绕逻辑动漫和时序动画概括了这两类动画的基本理论和计算机动画的实现原理。 在此基础上,本文重点研究如何基于逻辑动漫平台设计与实现传统的时序动画制作工具,主要包括:设计与实现基于平台的传统动画的制作环境;实现动画设计的基本功能,包括补间动画,引导层动画,并采用XML作为文件的存储格式。为了实现对其它格式动画文件的支持,本平台实现了对Gif动面文件,视频文件的导入、播放与分解,并保存为本平台支持的文件格式,相应地采用了GDI+技术和Directshow技术;最后,为所制作的动画设计专门的播放器。 结尾对所研究的工作进行了总结,展望下一步的研究方向。
[Abstract]:With the rapid development of digital technology, animation has gradually evolved into a combination of technological achievements and art forms. The rapid development of animation technology has created unlimited creative space for traditional film production, and also inspired the infinite vitality of traditional education and teaching.
At present, the animation software can be divided into two categories, one is sequential animation popular production tools, mainly used in entertainment, represented by Flash; the other is the logical animation platform has a completely different style, mainly used in education, for example, has been widely promoted and the height of the Geometer's Sketchpad and evaluation Super Sketchpad. But this two kinds of animation are independent and isolated. Popular in traditional animation timing today, if the animation logic logical animation platform merely to make a single, the lack of vitality and more creative space, which is the Super Sketchpad Sketchpad and the lack of visible point the timing, animation ideas into the logical animation platform is very necessary.
In view of the needs of the practical application, this paper will study and implement the traditional time series animation mechanism based on the logic animation platform. The main work is as follows:
First of all, research and analysis of the status quo of animation, including the development of traditional handcrafts, traditional computer animations and logical animations, and compare and analyze two kinds of animations, and draw the research points of this topic.
Then the related theories and techniques are discussed. The basic theories of these two kinds of animation and the realization principles of computer animation are summarized around the logic animation and time series animation.
On this basis, this paper focuses on how to design and realize the logical animation platform based on sequential traditional animation production tools, mainly including: the design and implementation of environment making platform based on traditional animation; the realization of the basic functions of animation, including animation, animation and guide layer, using XML as a storage format in order to achieve. The other format animation file support, this platform of Gif animation files, import video, playback and decomposition, and the preservation of the platform to support the file format, the corresponding use of the GDI+ technology and Directshow technology; finally, the design of a special player for animation.
At the end, the research work is summarized and the future research direction is looked forward.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2009
【分类号】:TP391.41
【相似文献】
相关硕士学位论文 前2条
1 万秋霞;基于逻辑动漫平台的动画机制研究与实现[D];华中师范大学;2009年
2 龚梦云;基于逻辑动漫平台的物理实验模块的设计与实现[D];华中师范大学;2009年
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