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浅谈漫画和动画创作的相互作用

发布时间:2018-04-16 20:30

  本文选题:动画艺术 + 漫画艺术 ; 参考:《湖南师范大学》2010年硕士论文


【摘要】: 近年来,动漫艺术的发展是显著的:(1)从作品形式来看,由传统二维手绘动画发展到当今先进的CG数码虚拟动画;(2)从作品具体制作方法来看,由单一的作品制作模式发展到如今丰富的高端软件综合使用的制作方法;(3)从作品创作条件来看,PC电脑的广泛普及使个人制作高质量动漫作品已经不是难事。由此我们也可以感受到动漫艺术发展的巨大潜力。与此同时,动漫专业也在全国各大高校中如火如茶地开办着,报考该专业的学生人数也在逐年递增。这是一个可喜的现象,因为这将为我国动漫行业的发展培养大量复合型原创动漫人才。而作为动漫教学工作者,我们并不能盲目满足于当前这种可喜的局面。因为动漫毕竟属于一种新型专业,其相关教学资源配置和教学方法还存在着若干问题需要我们去解决。 在本人动漫课程的教学过程中,发现许多同学都存在以下学习问题:(1)学习成效不显著。在经历多年的专业课程学习后,没有相应的优秀科研作品作为学习成果的展示。理论与实践严重脱节的学习方法使得这种现象越来越严重。(2)学习积极性不高。大多数同学面对动漫创作总产生一种为难的学习情绪。(3)学习进度设置不科学。部分同学将软件学习延后进行,这样无形中减少了本科四年有限的专业学习时间,给毕业设计造成直接的技术制作负担。而造成这系列问题的根源是大家没有正确的专业认识和科学的专业学习方法作为指导。所谓正确的专业认识,即对动漫这门艺术基本特性以及相关基础制作原理的认识和了解;所谓专业学习方法,是能让同学们提高创作效率的、适合动漫艺术创作规律的科学表现方式。 鉴于这类现象,本文从分析动漫艺术两大构成元素的特性角度出发,逐渐找出这两大元素之间的相互联系和影响。其目的是让同学们对这两门艺术的特性以及创作模式产生清晰的、系统的认知体系,进而找到一种科学的、系统的、专业的动漫艺术学习的方法,这么做的目的是为了解决同学们在专业学习中的各种问题。 在研究过程中,本人采取理论和实例相结合的论证方法,通过直观的、详细的图文对比和说明,向大家生动地展现如何将漫画艺术的特性运用到动画创作中,以及如何在动画制作时结合漫画作品的制作特点。这么做的目的是为了证明我们只有用联系、全面、发展的观点来看待问题,才能采取正确的相应解决措施。任何片面的、脱节的学习方法都将延缓大家的学习进度,甚至是偏离原有的正确学习轨道。 此次研究的最终目的,是想让大家养成一种将“动”和“漫”相结合的科学的学习方法,进而提高大家的作品创作效率。
[Abstract]:In recent years, the development of animation art is remarkable in terms of the form of the work, and from the traditional two-dimensional hand-drawn animation to the advanced CG digital virtual animation.From a single production mode to the rich high-end software comprehensive use of the production method, from the work creation conditions to see the widespread popularity of PC computers make personal production of high-quality animation works is no longer difficult.From this we can also feel the great potential of the development of animation art.At the same time, animation major in the country's major colleges and universities, such as tea opened, the number of students enrolled in the major is also increasing year by year.This is a gratifying phenomenon, because it will train a large number of complex original animation talent for the development of the animation industry in China.And as animation teaching workers, we can not blindly satisfied with the current gratifying situation.Because animation is a new specialty after all, there are still some problems to be solved in the allocation of teaching resources and teaching methods.In my animation course teaching process, found that many students have the following learning problems: 1) learning results are not significant.After many years of professional study, there are no outstanding scientific research works as a demonstration of learning results.The serious disconnection between theory and practice makes this phenomenon more and more serious.Most students in the face of animation creation always produce a difficult learning mood. 3) learning progress is not scientific.Some students delay the software learning, which can reduce the limited professional study time for four years, and bring direct technical burden to the graduation project.The root of this series of problems is that we do not have the correct professional understanding and scientific professional learning methods as guidance.The so-called correct professional understanding, that is, the basic characteristics of the art of animation and related basic production principles and understanding; the so-called professional learning methods, is to enable students to improve their creative efficiency,Suitable for animation art creation law of scientific expression.In view of this kind of phenomenon, this article starts from the analysis animation art two big constituent element characteristic angle, gradually finds out these two big elements between each other relations and the influence.The aim is to make students have a clear and systematic cognitive system about the characteristics and creative patterns of these two arts, and then to find a scientific, systematic, professional approach to learning animation art.The purpose of this is to solve the problems of students in professional study.In the course of the research, I adopt the demonstration method of combining theory and example, through the visual, detailed picture and text contrast and explanation, I vividly show you how to apply the characteristics of cartoon art to animation creation.And how to animation production combined with the production characteristics of comic books.The purpose of this is to prove that we can only take the right measures to solve the problem from the viewpoint of connection, comprehensive and development.Any one-sided, disjointed learning method will delay everyone's learning progress, even deviate from the original correct learning track.The ultimate goal of this study is to develop a scientific learning method that combines "movement" and "diffuse" to improve the efficiency of their work creation.
【学位授予单位】:湖南师范大学
【学位级别】:硕士
【学位授予年份】:2010
【分类号】:J218.2

【引证文献】

相关硕士学位论文 前1条

1 罗海蓉;动漫对低幼儿童理解作用的实验研究[D];湖南师范大学;2011年



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