基于轻量级J2EE的网络游戏虚拟物品交易系统的设计与实现
发布时间:2018-06-09 16:36
本文选题:虚拟物品 + 轻量级 ; 参考:《北京邮电大学》2007年硕士论文
【摘要】: 随着数字娱乐产业的不断发展,网络游戏、动漫、影视、音乐等内容产品逐一呈现,打造一个全方位的娱乐平台和一种健康向上的数字娱乐文化品牌,已成为国内外数字娱乐产业一个全新目标,其中网络游戏已成为此产业的重要组成部分,并占领主流娱乐市场。 近年网络游戏发展迅猛,网络游戏用户也不断的增长,当游戏玩家进入游戏世界中,他们花大量的时间与精力培养自己游戏中的虚拟角色,获得虚拟物品,如虚拟“货币”、“装备”、“宠物”、“道具”等等,而这些虚拟物品越来越具有了自身的价值,从而应运而生的,便是这些虚拟物品与虚拟货币间的交易。为了满足市场需求,全方位地支持网络游戏用户进行网络游戏虚拟物品的买卖交易活动是本文的重点。 本文主要描述如何为某娱乐公司构建一个稳定、灵活、安全的网络游戏虚拟物品交易系统,不对搭建整个系统的详细过程作过多的描述,而是将重点放在如何用分层的设计思想简化系统的设计和开发及如何设计系统中的订单管理和投诉管理两方面。 本文主要特色如下: 1)采用当今主流的轻量级J2EE框架Struts+Spring+Hibernate,实现了一个基于分层结构及解耦编程思想的交易系统; 2)设计了一个合适的方案来解决网络游戏虚拟物品交易系统中,买卖双方较为复杂的订单状态转换过程。 本文论述的系统在某数字娱乐公司的虚拟物品交易系统一期建设中得到应用,,并正常运行。该应用经验将为其他网上交易系统应用提供借鉴作用。
[Abstract]:With the continuous development of the digital entertainment industry, network games, animation, film and television, music and other content products one by one, to create a comprehensive entertainment platform and a healthy and upward digital entertainment culture brand, It has become a new target of digital entertainment industry at home and abroad, in which online games have become an important part of this industry and occupied the mainstream entertainment market. When gamers enter the game world, they spend a lot of time and effort developing virtual characters in their own games, acquiring virtual objects, such as virtual "currency", "equipment", "pets", "props" and so on. These virtual goods have more and more value, so it is the transaction between these virtual goods and the virtual currency that arises at the historic moment. In order to meet the needs of the market, it is the focus of this paper to support the online game users to buy and sell virtual items. This paper mainly describes how to build a stable and flexible for an entertainment company. A secure virtual goods trading system for online games, without too much description of the detailed process of building the whole system, Instead, the emphasis is on how to simplify the design and development of the system with hierarchical design ideas and how to design the order management and complaint management in the system. The main features of this paper are as follows: 1) adopting the current mainstream lightweight J2EE frame Struts Spring hibernate, a transaction system based on hierarchical structure and decoupling programming idea is implemented. 2) A suitable scheme is designed to solve the virtual goods trading system of online games. The system discussed in this paper has been applied in the construction of the virtual goods trading system of a digital entertainment company, and it is running normally. The application experience will provide reference for other online trading system applications.
【学位授予单位】:北京邮电大学
【学位级别】:硕士
【学位授予年份】:2007
【分类号】:TP311.52
【参考文献】
相关硕士学位论文 前2条
1 金双武;基于J2EE的企业电子商务平台的研究及优化设计[D];武汉理工大学;2005年
2 张进坤;轻量型容器中开发J2EE web应用的研究[D];四川大学;2005年
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