二维动画场面调度中的光影设计
发布时间:2018-06-27 05:20
本文选题:光影 + 场面调度 ; 参考:《中国美术学院》2011年硕士论文
【摘要】:场面调度中关于布光等光影艺术的研究最早起源于舞台戏剧,在电影出现以后,逐渐地成熟起来,极大地丰富了其所依附的艺术形式,同时也建立起了一套相当完备的理论研究系统。而在动画中,三维动画因模拟现实空间的独特性,使之在调度和布光等理论上几乎可以完全借鉴于电影和戏剧。二维动画因其独特的艺术特质而对调度和布光有着完全不同于立体空间等真实环境的特殊要求。 本文在基于场面调度和光影设计的理解探索之上,结合理论发展相对成熟的影视戏剧以及绘画摄影对于这方面的研究,尝试对目前中国和欧美日等动漫发达国家的二维动画中的范例进行归纳和分析,不同级别不同题材类型的二维动画都有其各自的标准和普适性方法。希望对中国动画教育和研究提供可供参考的经验。
[Abstract]:The study of light and shadow art in scene scheduling originated from stage drama. After the appearance of the film, it gradually matured, greatly enriching the art form it depended on. At the same time, a set of relatively complete theoretical research system has also been established. In animation, 3D animation, because of the unique simulation of real space, can be used for reference in theories such as scheduling and lighting. Due to its unique artistic characteristics, two-dimensional animation has a special requirement for scheduling and lighting, which is completely different from the real environment such as three-dimensional space. Based on the understanding and exploration of scene scheduling and light and shadow design, this paper combines the relatively mature theory of film and television drama and painting photography to study this aspect. This paper attempts to sum up and analyze the examples of two-dimensional animation in developed countries such as China, Europe, America and Japan. The two dimensional animation with different levels and different themes has its own standard and universal methods. Hope to provide reference experience for animation education and research in China.
【学位授予单位】:中国美术学院
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:J218.7
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