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水浒Q传游戏的优化视觉效果的场景设计研究

发布时间:2018-07-05 15:30

  本文选题:游戏场景设计 + MMORPG游戏 ; 参考:《湖南大学》2012年硕士论文


【摘要】:随着中国经济的进一步转型,动漫产业成为国民经济中不可忽视的一部分,近年来名列前茅的便有网络游戏产业。网络游戏产业是一个新兴的朝阳产业,经历了20世纪末的初期形成期阶段,以及近几年的快速发展,现在中国的网络游戏产业处在成长期并快速走向成熟期的阶段。本文以优化游戏视觉效果的目的出发,通过《水浒Q传》系列游戏项目中游戏场景设计,对以3ds Max软件为基础的建模技术方法和技巧进行调研和总结归纳,并且对场景三维设计与制作中的预判问题提出相应的技术解决方法及数据设置,且完成相应游戏场景三维设计制作任务。 本文中对国内市场主流的MMORPG游戏视觉角度上的不同分为2.5D视角和3D视角两类。本论文中,,同时包含了这个两个类别,其中一期《水浒Q传》项目是2.5D的,二期《水浒Q传2》为3D项目。本人参与《水浒Q传》2.5D游戏项目两年,期间完成一定量的2.5D视角场景设计,积累了一定的技术能力,同时调研比较了深圳腾讯公司《QQ幻想世界》项目场景制作组,在本文中对3ds Max软件在此类游戏项目优化视觉效果的场景建模技术上的技术要点进行归纳总结,解决场景设计过程中视觉效果方面的问题,得出相应的数据和结论。在《水浒Q传2》3D游戏项目中,本人通过承接3D游戏项目场景设计外包的方式参与项目工作,同时调研广州越川网络科技有限公司开发的《玄天变》游戏项目的三维场景组的工作流程、工作方法、软件技术培训、项目标准化数据等,对其收集资料进行汇总和提炼,在以上多个3D项目的对比和提炼下得到了针对优化视觉效果的场景建模的各类数据范围和技术要点,同时解决在制作过程中的视觉效果方面的问题,之后形成结论。在以上技术要点和场景三维设计制作结论基础上,本人完成场景三维设计图多张,以此实证其结论的实用性,并且将其运用于职业学院游戏场景制作课程的实训指导文件,得到明显的效果。
[Abstract]:With the further transformation of China's economy, the animation industry has become an indispensable part of the national economy. In recent years, the top priority of the industry is the online game industry. The online game industry is a rising sun industry. It has experienced the early stage of the late twentieth Century and the rapid development in recent years. Now the network game is produced in China. In order to optimize the visual effect of the game, this paper, based on the aim of optimizing the visual effect of the game, investigates and summarizes the modeling techniques and techniques based on the 3DS Max software based on the game design of the series of games of the water margin Q, and makes a summary and summarization of the modeling techniques and techniques based on the 3DS Max software, and the problem of prejudging the three-dimensional design and production of the scene. Put forward the corresponding technical solution and data set, and complete the corresponding game scene 3D design and production task.
In this paper, the visual angle of MMORPG Game Vision in the mainstream of the domestic market is divided into two categories: 2.5D and 3D perspectives. In this paper, the two categories are included in this paper, of which, the water margin Q transmission project is 2.5D, the two period < Water Margin Q transmission 2> is 3D project. I participate in the "Q biography of the Water Margin" 2.5D game for two years, during which a certain 2.5D is completed. The perspective scene design has accumulated a certain technical ability, and compared the Shenzhen Tencent Inc project scene production group. In this paper, the technical points of the 3DS Max software in this kind of game project optimization visual effect modeling technology are summed up to solve the visual effect of the scene design process. In the water margin Q 2>3D game project, I participate in the project work through the way of undertaking the 3D game project scene design outsourcing. At the same time, the work process, working method, and software technology training of Guangzhou Yue Chuan network science and Technology Co., Ltd. are also investigated. The project standardization data and so on, the collection of data collection and extraction, in the comparison and refining of the above 3D projects to obtain the various types of data range and technical points for the optimization of the visual effect of the scene modeling, at the same time, to solve the problems in the visual effect of the production process, and then form a conclusion. On the basis of the conclusion of the 3D design and production of the scene, I have completed the three-dimensional design drawings of the scene, in order to demonstrate the practicability of the conclusion, and apply it to the training guidance document of the game scene production course of Career Academy, and get the obvious effect.
【学位授予单位】:湖南大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:TP317

【参考文献】

相关期刊论文 前2条

1 李琪,李峰;网络游戏:潜力巨大的新兴电子商务应用[J];电子商务;2004年10期

2 郭纹廷;解析中国网络游戏业的组织变革[J];高科技与产业化;2004年10期



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