基于WEB的协同动漫创作环境研究
[Abstract]:Through the research on the present situation and development trend of online learning and collaborative work at home and abroad, it is found that the future learning methods will be more networked, humanized and collaborative. However, the current learning software and online collaborative learning platform generally have some problems, such as lack of interaction and collaboration, simple superposition of education and technology, etc. Based on the theory of Constructivism, experiential learning and gameplay learning, and the research results and precedents of computer supported cooperative work (CSCW), this paper proposes a new approach to the development of CSCL, which is based on the research results and precedents of computer supported collaborative work (CSCL). The constructivist anchored teaching model is applied to the design of collaborative animation creation platform based on WEB (WEB-Based Cooperating Cartoon Design Platform, hereinafter referred to as C2P), and combined with the virtual nature of online learning environment, the author puts forward the idea of "animation creation" as "anchor". Construct a collaborative virtual learning environment with educational potential such as interaction and collaboration. Then, according to the animation creation process and online collaborative animation creation architecture, the whole C2P system is divided into four specific functional modules: user system; collaborative creation system; synthesis and release system; integral evaluation system. User system is mainly to improve the interface of user interaction, collaborative authoring system is mainly to provide the environment and technical support of collaborative authoring, synthetic publishing system is mainly to provide user works display. The integral evaluation system realizes the dual function of motivating learners and evaluating the learning process and effect by using the game-based integral incentive mechanism for reference. At the same time, the virtual cooperative learning mode, which is suitable for C2P, is put forward by contrasting the constructivist anchored teaching model. Based on the above design idea and the method of software engineering, the general requirement of C2P is analyzed, and the design and implementation of the four functional modules are introduced in detail, and the user center is emphasized. The process and effect of the concrete design and realization of collaborative story creation and collaborative script creation. Finally, the virtual online collaborative learning environment, which is achieved by the design of C2P, is summarized. Some factors restricting the organic integration of education and technology are put forward in the light of the ideas and problems found in the process of design and implementation.
【学位授予单位】:宁波大学
【学位级别】:硕士
【学位授予年份】:2009
【分类号】:TP393.09
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