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ACG亚文化在中国的传播研究

发布时间:2018-10-10 06:33
【摘要】:“ACG”是Animations(动画)、Comics(漫画)、Game(游戏)的简称,特指来自日本的动漫和电子游戏。随着国民经济的不断发展和社会开放水平的提高,国内的文化市场也日趋多元化。在这种背景下,ACG亚文化作为一种源于日本的文化现象,其在国内的传播正呈现出日益迅猛的趋势。本文从传播学角度出发,立足于ACG亚文化在中国的传播现象,以ACG亚文化在国内的传播模式为主要研究对象,通过对这一传播过程中各环节与要素作用的考察,来透析这种传播现象可能对我国文化市场造成的影响,并尝试为我国的本土ACG产业发展提出建设性意见。 本文的第一部分从澄清概念入手,,对“ACG”和“动漫”两个词在当前社会语境下的含义以及ACG文化的亚文化属性进行了探讨,并以四个阶段梳理了ACG亚文化在中国的传播历程,为后文的研究做了铺垫。第二部分分别从ACG作品内容本身和ACG相关资讯两个角度出发,对ACG文化在中国的传播模式进行了直观分析和整体架构。第三部分承接第二部分,通过对大众媒介、意见领袖和受众的传播效果考察,进一步分析了ACG亚文化在中国传播的特点。最后一部分在前文结论的基础上探讨了这种传播现象对国内产业与文化方面可能造成的影响,并试图通过对这种现象给予的启示的总结,给出对国内ACG产业和文化市场发展的合理建议。
[Abstract]:"ACG" is an acronym for Animations Comics (Comics) Game, referring specifically to anime and video games from Japan. With the development of national economy and the improvement of social opening, the domestic cultural market is becoming more and more diversified. In this context, ACG subculture, as a cultural phenomenon originating from Japan, is spreading rapidly in China. From the angle of communication, based on the phenomenon of ACG subculture spreading in China, this paper takes the dissemination mode of ACG sub-culture in China as the main research object, and through the investigation of each link and the essential factor function in this communication process, To analyze the possible impact of this phenomenon on the cultural market in China, and try to put forward constructive suggestions for the development of local ACG industry in China. The first part of this paper begins with clarifying the concept, discusses the meaning of "ACG" and "animation" in the current social context and the subcultural attributes of ACG culture, and combs the spreading process of ACG subculture in China in four stages. It paves the way for the later research. The second part analyzes the dissemination mode of ACG culture in China from the perspectives of the content of ACG works and the related information of ACG. The third part carries on the second part, through the mass media, the opinion leader and the audience dissemination effect inspection, has further analyzed the ACG subculture dissemination characteristic in China. The last part discusses the possible impact of this phenomenon on the domestic industry and culture on the basis of the previous conclusions, and attempts to summarize the enlightenment of this phenomenon. Reasonable suggestions for the development of domestic ACG industry and cultural market are given.
【学位授予单位】:东北师范大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:G206;G112

【参考文献】

相关期刊论文 前2条

1 陈强;腾莺莺;;日本动漫在中国大陆传播分析[J];现代传播(中国传媒大学学报);2006年04期

2 归泳涛;;日本的动漫外交——从文化商品到战略资源[J];外交评论(外交学院学报);2012年06期



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