软件开发方法在三维动画建模中的应用
发布时间:2018-10-19 18:03
【摘要】: 本文通过分析当前国际及国内动漫产业发展的情况,发现动漫产业在国际市场上是备受关注的,亦是当今时代市场最广阔的产业之一。软件产业在21世纪中同样将扮演主导性产业的关键角色,很多行业的发展都将和软件息息相关。把软件开发的技术带入到三维动画软件的应用中去,必然可以使三维动画制作流程系统化,制作过程规范化,产品质量也将大大提高。 课题在研究中主要针对的是软件工程开发模型在三维动画制作中的应用,通过对传统建模方法进行研究,找出传统的建模方法与软件工程开发模型的相似之处,通过对比、分析,推断出这种传统的建模方法和软件开发模型中瀑布模型十分类似。由这种方法存在的弊端推断,这种建模方法和瀑布模型不适合大型软件项目开发一样,也不适用于复杂三维动画模型的搭建。并尝试把软件开发模型中的增量模型的理念建模,去实现三维动画中模型的搭建。 本文着重分析了在增量式建模中每一次增量,每次增量的过程都是由镜头的逐步拉近开始的,镜头每拉近一次观察点就有变换一次,可以分几次变换从各个角度、各种距离去完善整个模型,直到模型的效果达到用户的要求为止。 增量式建模的出现必然带动三维动画产业的发展,大大提升三维动画的建模效率、提高建模水平及质量,使三维动画建模更加规范化、系统化。由此证明,在软件工程理论的指导下,动漫产业发展的前景将一片光明。
[Abstract]:Based on the analysis of the development of animation industry both at home and abroad, this paper finds that animation industry has attracted much attention in the international market, and is also one of the most extensive industries in the contemporary market. Software industry will also play a key role in the 21st century, and the development of many industries will be closely related to software. If the technology of software development is brought into the application of 3D animation software, the process of making 3D animation will be systematized, the production process will be standardized, and the product quality will be greatly improved. This paper mainly aims at the application of software engineering development model in 3D animation making. By studying the traditional modeling method, we find out the similarities between the traditional modeling method and the software engineering development model. It is concluded that this traditional modeling method is very similar to the waterfall model in software development model. It is inferred from the disadvantages of this method that this modeling method is not suitable for large-scale software development as waterfall model, nor is it suitable for the construction of complex 3D animation model. And try to model the idea of incremental model in software development model to realize the model building in 3D animation. This paper focuses on the analysis of each increment in incremental modeling. The process of each increment begins with the gradual drawing of the lens. All kinds of distances to perfect the entire model, until the effect of the model up to the user's requirements. The appearance of incremental modeling will inevitably promote the development of 3D animation industry, greatly improve the efficiency of 3D animation modeling, improve the level and quality of modeling, and make 3D animation modeling more standardized and systematic. As a result, under the guidance of software engineering theory, the development of animation industry will be a bright future.
【学位授予单位】:北京邮电大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:TP311.52
本文编号:2281922
[Abstract]:Based on the analysis of the development of animation industry both at home and abroad, this paper finds that animation industry has attracted much attention in the international market, and is also one of the most extensive industries in the contemporary market. Software industry will also play a key role in the 21st century, and the development of many industries will be closely related to software. If the technology of software development is brought into the application of 3D animation software, the process of making 3D animation will be systematized, the production process will be standardized, and the product quality will be greatly improved. This paper mainly aims at the application of software engineering development model in 3D animation making. By studying the traditional modeling method, we find out the similarities between the traditional modeling method and the software engineering development model. It is concluded that this traditional modeling method is very similar to the waterfall model in software development model. It is inferred from the disadvantages of this method that this modeling method is not suitable for large-scale software development as waterfall model, nor is it suitable for the construction of complex 3D animation model. And try to model the idea of incremental model in software development model to realize the model building in 3D animation. This paper focuses on the analysis of each increment in incremental modeling. The process of each increment begins with the gradual drawing of the lens. All kinds of distances to perfect the entire model, until the effect of the model up to the user's requirements. The appearance of incremental modeling will inevitably promote the development of 3D animation industry, greatly improve the efficiency of 3D animation modeling, improve the level and quality of modeling, and make 3D animation modeling more standardized and systematic. As a result, under the guidance of software engineering theory, the development of animation industry will be a bright future.
【学位授予单位】:北京邮电大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:TP311.52
【引证文献】
相关硕士学位论文 前3条
1 杨彩英;基于MAXScript的海洋动漫制作插件的研究与应用[D];中国海洋大学;2010年
2 代钰洪;MAYA三维动画中角色动画的分析与实现研究[D];电子科技大学;2011年
3 任睿;基于三维脚本插件技术构建三维城市及地形场景研究[D];吉林大学;2012年
,本文编号:2281922
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