关于个人社交系统的交互设计研究
发布时间:2018-11-18 21:12
【摘要】:社交聚合是人们社交需求的解决方案之一。社交网络在改变世界的同时,也带来了一些问题,例如社交关系分散,交往群体单一等等。如何解决这些问题?答案正在求解中。本文提出来的解答是创造一个新的个人社交管理系统,,即社交聚合。通过社交聚合,来管理用户的社交账号、管理用户的社交信息和整理用户在互联网上的所有足迹。 随着社交网络的发展,它们在人们生活中所占的比例越来越大,重要性也越来越高。人们在互联网上留下了很多的文字、多媒体资料以及各种行为痕迹。人们分享和交流他们喜欢的东西。有时候,这些东西经过病毒式传播,在一段时间内成为很有影响力的内容。不论这些内容在宏观上是否具有影响力,从微观上来说,它们都是散落在互联网上的个人成长足迹。因此,从更好地管理个人互联网微信息的方向来说,社交聚合的出现是用户需求的结果。 除了自我表达和自我展示,社交网络的直接目的管理人际关系,降低人际交往成本。尽管人们很少关心跟他们有关的社交基本数据,但这些数据通过量化和分析,可以衍生出很多重要的研究结论,对指导网络产品的优化升级、品牌营销的策略、网络广告的投放技巧有很重要的作用。可以说,社交导致了人们的联系方式、联系内容还有交易方式开始发生巨大变化。因此,从稳固现有人际关系并扩充新的人际关系的角度出发,社交聚合的出现是用户需求的结果。 本文的研究基石是作者在新媒传信的飞信开放平台的研究实践项目。论文的研究重点在于探讨如何通过个人社交系统,将分散在互联网上的个人微信息碎片组合集中起来进行管理。在探讨的过程中,本论文从两个角度出发。一方面研究现有社交模式的特点,提取其交互设计要素。另一方面通过对人的属性进行分析研究,提出将人的人口统计学属性、行为属性和环境属性这三大属性融合到社交系统的设计之中。最后,这些设计要素融入到“以用户为中心”的交互设计模型中,得到一个关于个人社交系统的交互设计模型。 本论文的创新之处是基于“以用户为中心”的指导思想,对人的相关属性进行分析和提取,最终得到一个针对个人社交系统的交互设计模型。同时,本文提出引入PET评估模型,尝试超越传统的可用性工程,使设计成果从“可用”层面提升到“愿意用”的层面。
[Abstract]:Social aggregation is one of the solutions to people's social needs. Social network not only changes the world, but also brings some problems, such as the dispersion of social relations, the singularity of social groups, and so on. How to solve these problems? The answer is being solved. The solution presented in this paper is to create a new personal social management system, called social aggregation. Social aggregation is used to manage users' social accounts, manage their social information and organize their footprints on the Internet. With the development of social networks, they are becoming more and more important in people's lives. People have left a lot of text, multimedia materials and various behavioral traces on the Internet. People share and communicate what they like. Sometimes these things go viral and become very influential content for a period of time. Whether or not this content is influential at the macro level, microscopically, it is a personal growth footprint scattered over the Internet. Therefore, in the direction of better managing personal Internet microinformation, the emergence of social aggregation is the result of user needs. In addition to self-expression and self-presentation, the direct purpose of social networks is to manage relationships and reduce communication costs. Although people rarely care about basic social data related to them, through quantification and analysis, these data can lead to a lot of important research conclusions that can guide the optimization and upgrading of online products, brand marketing strategies, Online advertising techniques have a very important role. It can be said that social contact has led to people's contact, contact content and trading methods began to change dramatically. Therefore, from the point of view of strengthening existing relationships and expanding new ones, the emergence of social aggregation is the result of users' needs. The cornerstone of this study is the author's research practice project on Fetion's open platform. The focus of this paper is on how to manage the individual microinformation fragments scattered over the Internet through personal social systems. In the process of discussion, this paper starts from two angles. On the one hand, the characteristics of the existing social patterns are studied, and the interaction design elements are extracted. On the other hand, through the analysis and research of the human attributes, this paper proposes the integration of demographic attributes, behavioral attributes and environmental attributes into the design of social system. Finally, these design elements are integrated into the "user-centered" interaction design model, and an interactive design model for the personal social system is obtained. The innovation of this paper is based on the "user-centered" guiding ideology, to analyze and extract the related attributes of people, and finally to get an interactive design model for personal social system. At the same time, this paper proposes the introduction of PET evaluation model to try to surpass the traditional usability engineering, so that the design results can be promoted from "available" to "willing to use".
【学位授予单位】:湖南大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:TP393.09
本文编号:2341256
[Abstract]:Social aggregation is one of the solutions to people's social needs. Social network not only changes the world, but also brings some problems, such as the dispersion of social relations, the singularity of social groups, and so on. How to solve these problems? The answer is being solved. The solution presented in this paper is to create a new personal social management system, called social aggregation. Social aggregation is used to manage users' social accounts, manage their social information and organize their footprints on the Internet. With the development of social networks, they are becoming more and more important in people's lives. People have left a lot of text, multimedia materials and various behavioral traces on the Internet. People share and communicate what they like. Sometimes these things go viral and become very influential content for a period of time. Whether or not this content is influential at the macro level, microscopically, it is a personal growth footprint scattered over the Internet. Therefore, in the direction of better managing personal Internet microinformation, the emergence of social aggregation is the result of user needs. In addition to self-expression and self-presentation, the direct purpose of social networks is to manage relationships and reduce communication costs. Although people rarely care about basic social data related to them, through quantification and analysis, these data can lead to a lot of important research conclusions that can guide the optimization and upgrading of online products, brand marketing strategies, Online advertising techniques have a very important role. It can be said that social contact has led to people's contact, contact content and trading methods began to change dramatically. Therefore, from the point of view of strengthening existing relationships and expanding new ones, the emergence of social aggregation is the result of users' needs. The cornerstone of this study is the author's research practice project on Fetion's open platform. The focus of this paper is on how to manage the individual microinformation fragments scattered over the Internet through personal social systems. In the process of discussion, this paper starts from two angles. On the one hand, the characteristics of the existing social patterns are studied, and the interaction design elements are extracted. On the other hand, through the analysis and research of the human attributes, this paper proposes the integration of demographic attributes, behavioral attributes and environmental attributes into the design of social system. Finally, these design elements are integrated into the "user-centered" interaction design model, and an interactive design model for the personal social system is obtained. The innovation of this paper is based on the "user-centered" guiding ideology, to analyze and extract the related attributes of people, and finally to get an interactive design model for personal social system. At the same time, this paper proposes the introduction of PET evaluation model to try to surpass the traditional usability engineering, so that the design results can be promoted from "available" to "willing to use".
【学位授予单位】:湖南大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:TP393.09
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