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移觉手法在新媒体交互艺术中的应用研究

发布时间:2018-05-22 08:21

  本文选题:移觉手法 + 交互艺术 ; 参考:《广州美术学院》2017年硕士论文


【摘要】:本文研究的是一个十分普遍却没有受到重视和梳理的问题。在数字媒体的时代背景下,数码科技和艺术的交融所诞生出来的新媒体艺术已成为时下的闪光点。在新媒体艺术受到高度关注的今天,作为新媒体艺术的其中一个分支的交互艺术已是越来越贴近人们的生活。但笔者通过长时间的观察和思考发现,在交互艺术多年的发展进程来看,交互艺术作品的同质化现象越渐严重,作品的独特性和情感性相对缺乏,而观者对生理和心理的需求也越来越高,不少创作者都在一定程度上缺乏对交互艺术创作的系统性应用理解和理论支撑,以至于创作交互艺术作品的时候,会出现作品没有明确的判断标准和创作依据,所创作出来的交互艺术作品精神内涵和情感共鸣不高,往往出现过分宣扬声、光、电等高科技的重要性和视觉设计过分夸张等“华而不实”的结果,在作品和观者之间建立情感联系、产生情感共鸣变成了一个亟待解决的问题。笔者以原本属于文学和心理学的“移觉”手法结合交互艺术进行了思考,发现移觉手法其实早已出现在交互艺术作品的创作中,但却缺乏整体的归纳和系统性的梳理。笔者尝试将移觉手法作为创作理论基础融汇在交互艺术中,以此分析和梳理出移觉手法在交互艺术中的运用特性和分类,并尝试探讨移觉手法对于交互艺术作品深层情感缺失和阅读深度这两个问题能否带来有效的改善作用。通过事实论证以及案例分析,梳理和论述了移觉手法在交互艺术创作中相关的参考性作用,以新媒体交互艺术的观念研究和移觉手法的特性作为理论基础出发,详细论述了笔者总结归纳的交互移觉创作原理在新媒体交互艺术创作中的系统性理解和种种优势。笔者希望通过本文的梳理与研究,让交互艺术创作者在新媒体交互艺术创作时能有系统性的创作依据和原理参考,也希望让大众能带着清晰的判断标准去阅读交互艺术作品。同时也希望促使交互艺术创作者认识到交互艺术中情感体验和交流的重要性,但这种重要性并不是纯粹的以美感和形式感作为创作的出发点,而是以物理为基础,生理为过程,心理为目标的三个线性逻辑作为创作的依归,也让观众在感受到交互艺术与生俱来的吸引力以外,能体会到交互艺术作品所带来的较为底层的情感体验,更有可能上升至人文、宗教、民族等情感思维的层面内容。发挥交互艺术的真正作用,创作者需要真正认识到交互艺术的心理效应和情感共鸣的重要性,让交互艺术成为人与人、人与社会、人与自然情感沟通之间的重要桥梁。虽然本文研究的中心是移觉手法在交互艺术中的应用,但笔者最终目标并非只着眼于单纯的交互艺术创作,而是通过创作原理的归纳和整理,探寻以“技术型”和“视觉型”两种主流创作原理以外,以移觉手法为创作原理的交互艺术形态。从而引发起大家对交互艺术本质性的理解,能够随着科技的进步,适应时代步伐,通过交互解决人与虚拟环境的交互关系,更好的打开虚拟世界和物理世界之间的大门,同时能通过双向思维,寻找出更多有效的思考模式和方法,制作出具有自己特殊形式风格的优秀作品。
[Abstract]:In the background of the digital media, the new media art created by the integration of digital technology and art has become a flash point. Today, as the new media art is highly concerned, it is a branch of the new media art. Art has become more and more close to people's life. But through a long period of observation and thinking, I found that in the development process of interactive art years, the homogenization of interactive art works is becoming more and more serious, the uniqueness and emotion of the works are relatively lack, and the demands of the viewer to physiology and psychology are becoming higher and higher, and many creators are To a certain extent, there is a lack of systematic application understanding and theoretical support for interactive art creation, so that when creating interactive art works, there will be no clear judgment standard and creative basis for the works. The spiritual connotation and emotional resonance of the works of interactive art are not high, and they tend to exaggerate the sound, light, electricity and so on. The importance of science and technology and the excessive exaggeration of visual design, such as "flashy" results, the establishment of emotional connection between the works and the viewer and the emotional resonance become a problem to be solved. It appears in the creation of interactive art works, but it lacks overall induction and systematic combing. The author tries to combine the translation technique as the basis of creative theory in the interactive art, so as to analyze and sort out the application characteristics and classification of the translation techniques in the interactive art, and try to explore the depth of the translation techniques to the interactive art works. Can the two problems be effectively improved by the lack of emotion and the depth of reading. Through the fact demonstration and case analysis, this paper combs and expounds the relevant reference functions of the translation technique in the creation of interactive art, and discusses in detail the theoretical basis of the concept study of the new media interactive art and the characteristics of the translation techniques. The author summarizes the systematic understanding and various advantages of the principle of interactive translation creation in the creation of new media interactive art. The author hopes to make the interactive art creators have systematic creative basis and principle reference in the interactive art creation of the new media, and also hope that the public can bring a clear judgment. At the same time, it also hopes to promote the interaction art creator to realize the importance of emotional experience and communication in interactive art, but this importance is not a purely aesthetic and formal sense as the starting point of creation, but three linear logic, based on physics, process and psychology. As a result of the creation, the audience can experience the more underlying emotional experience of interactive art, and it is more likely to rise to the level of emotional thinking in the humanities, religions and nationalities. The psychological effect of art and the importance of emotional resonance make interactive art an important bridge between man and man, man and society, and the communication between human and nature. Although the center of this study is the application of the translation technique in interactive art, the author's ultimate goal is not to focus only on the simple interactive art creation, but through the creation of the original. To explore the interactive art form with the two main principles of "technical" and "visual type", in addition to the theory of "technical" and "visual type", a interactive art form with the movement of sense of movement as the principle of creation, thus triggering the understanding of the nature of interactive art, and adapting to the progress of science and technology, and solving the interaction between people and the virtual environment through interaction. It is better to open the door between the virtual world and the physical world, and to find out more effective thinking patterns and methods through two-way thinking to produce excellent works with their own special style.
【学位授予单位】:广州美术学院
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TB47

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