当前位置:主页 > 管理论文 > 工程管理论文 >

基于协同学的游戏衍生产品的设计与开发

发布时间:2018-11-29 11:14
【摘要】:在全球文化产业经济迅猛发展的今天,,ACG(动画、漫画、游戏产业的统称)产业已成为第三产业中的后起之秀。伴随着人们生活节奏的不断加快,互联网游戏也逐渐成为供人们娱乐、消遣、减压、放松的一种无形力量,走进了人们的生活,越来越受到青少年,以及中青年朋友的喜爱。毋庸置疑,游戏产业作为ACG产业中的重要组成部分,其发展潜力巨大,所带来的商业价值也不容小觑,被视为是没有国界的世界语,也被西方的艺术评论家称作“第九艺术”。同样,作为游戏的衍生产品市场,其发展空间也是十分巨大的。但由于我国的游戏产业才刚刚起步,游戏产业链并不完善,在注重上游产业开发的同时,并未将游戏的下游产业做大做强。换言之,也就是下游市场空间足够大,但由于诸多因素使其没有形成足够成熟的自我品牌形象和足够强大的营销产业链。 协同学已在许多领域中得到广泛应用,诸如物理、化学、生物、以及社会科学和经济学等。其规律表向从宏观角度解释为:一个或几个序参数,支配着其它单个部分,这些部分通过协作进行有序的自组织活动,反过来,其它单个部分又影响着序参数的变化。正因为它在许多知识领域之间建立了横向联系,所以它可以作为连接各学科之间的桥梁,从许多孤立的事实中构建一种崭新的模式。本文以协同学的视角出发,就现存游戏衍生产品的发展现状进行分析,并通过研究协同学在各学科中是如何体现的,从而将其应用到游戏衍生产品的设计与开发上,扩充其市场的影响力,以实现对游戏衍生产品相关联的各要素间的交叉与整合,探求游戏衍生产品设计的影响要素及其发展趋势。
[Abstract]:With the rapid development of global cultural industry, ACG (animation, cartoon and game industry has become a rising star in the tertiary industry. With the increasing pace of people's life, Internet games have gradually become an invisible force for people to entertain, recreation, decompress, relax, into people's lives, more and more popular with young people, as well as young and middle-aged friends. There is no doubt that the game industry as an important part of the ACG industry, its development potential is huge, the commercial value can not be underestimated, is regarded as a borderless Esperanto, also called "the 9th art" by western art critics. Similarly, as a derivative of the game market, its development space is also very huge. However, because the game industry in our country has just started, the chain of game industry is not perfect, while paying attention to the development of upstream industry, it does not make the downstream industry of the game bigger and stronger. In other words, the downstream market space is large enough, but due to many factors, it does not form a sufficiently mature self-brand image and strong enough marketing industry chain. Synergetics have been widely used in many fields, such as physics, chemistry, biology, social sciences and economics. The law table is interpreted from a macro perspective: one or more order parameters dominate the other individual parts, which carry out orderly self-organizing activities through collaboration, and in turn, the other single parts affect the change of order parameters. Because it establishes the horizontal connection among many fields of knowledge, it can be used as a bridge to connect various disciplines and construct a new model from many isolated facts. From the perspective of Synergetics, this paper analyzes the present situation of the development of game derivative products, and applies them to the design and development of game derivative products by studying how they are embodied in various disciplines. Expanding its market influence to realize the intersection and integration of the elements related to the game derivative product, and to explore the influencing factors and the development trend of the game derivative product design.
【学位授予单位】:燕山大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:TB472

【参考文献】

相关期刊论文 前2条

1 李治国;郭景刚;;基于因子分析的我国网络游戏产业竞争力实证研究[J];企业经济;2012年09期

2 苏丹;;对我国网络游戏产业发展现状的分析与思考[J];现代物业(中旬刊);2010年05期

相关博士学位论文 前1条

1 聂庆璞;基于产业组织理论SCP范式的我国网络游戏产业研究[D];中南大学;2012年



本文编号:2364839

资料下载
论文发表

本文链接:https://www.wllwen.com/guanlilunwen/gongchengguanli/2364839.html


Copyright(c)文论论文网All Rights Reserved | 网站地图 |

版权申明:资料由用户68d52***提供,本站仅收录摘要或目录,作者需要删除请E-mail邮箱bigeng88@qq.com