基于3ds Max二次开发的建筑物快速三维重建
发布时间:2018-08-15 19:07
【摘要】:在3ds Max环境下利用其二次开发技术及摄影测量原理,对不同类型建筑物的快速重建进行了研究。针对简单建筑物,提出了基于空间任意方向基本几何体的快速重建方法;针对复杂屋脊建筑物,实现了基于约束Delaunay三角网的重建方法,最终实现了纹理的自动提取与纠正。试验表明,该方法重建的建筑模型精度与逼真度较高,模型编辑与管理方便,有利于空地一体化建模。
[Abstract]:Based on the secondary development technology and photogrammetry principle of 3ds Max, the rapid reconstruction of different types of buildings is studied. For simple buildings, a fast reconstruction method based on basic geometry in any direction of space is proposed, and a reconstruction method based on constrained Delaunay triangulation is implemented for complex roofing buildings. Finally, the automatic extraction and correction of texture are realized. The experimental results show that the reconstruction method has high precision and fidelity, is convenient for editing and managing the model, and is beneficial to the integrated modeling of open space.
【作者单位】: 武汉大学测绘学院;中国测绘科学研究院;
【基金】:国家科技支撑计划(2012BAJ23B03)
【分类号】:TU198
本文编号:2185132
[Abstract]:Based on the secondary development technology and photogrammetry principle of 3ds Max, the rapid reconstruction of different types of buildings is studied. For simple buildings, a fast reconstruction method based on basic geometry in any direction of space is proposed, and a reconstruction method based on constrained Delaunay triangulation is implemented for complex roofing buildings. Finally, the automatic extraction and correction of texture are realized. The experimental results show that the reconstruction method has high precision and fidelity, is convenient for editing and managing the model, and is beneficial to the integrated modeling of open space.
【作者单位】: 武汉大学测绘学院;中国测绘科学研究院;
【基金】:国家科技支撑计划(2012BAJ23B03)
【分类号】:TU198
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