上海市高校学生电子竞技参与现状及对策研究
发布时间:2018-11-27 19:32
【摘要】:电子竞技是我国正式开放的第99个体育竞技项目。随着科技的快速发展,人们接触电脑与网络的时间越来越多,尤其在高校校园中,竞技游戏已经成为了广大学生学习之余的一项重要活动。这种新型的体育项目已经逐渐被大众认可,并且正在我国高等院校中发展与完善。如何让在校大学生全面正确地认识电子竞技运动,并依照电子竞技运动本身的特征正确的指引学生健康参与这一运动,探究学生参与电子竞技的特征,思考电子竞技运动如何在高校校园中能够得到更好的发展,已经成为了一个跨时代意义的新兴主题。本文以上海市高校学生参与电子竞技活动作为调查研究的主线,以上海市6所院校学生为调查对象,采用文献资料法、问卷调查法、数理统计法和对比研究法作等研究方法对高校学生的电子竞技参与情况进行了研究,明确了学生参与电子竞技的基本特征;同时,指明了电子竞技存在的巨大价值,电子竞技不仅能够促进青少年的健康成长,而且可以帮助学生实现高校体育的课程目标;另外,本文重点研究了影响电子竞技在高校校园中发展的因素。通过研究得出以下结论:1.大学生对电子竞技这个新兴的项目已经有了一定程度的认识。其中校园软硬件的支持、学生兴趣的引导以及电子竞技自身项目特点是学生们认为电子竞技在校园中开展与学生参与的最重要原因。2.在平时对电子竞技的参与时间、参与地点、参与同伴和适合自己的参与项目有了一定的安排。其中周末与节假日参与为主要的参与时间,宿舍是学生们参与的主要地点,参与同伴大多为学生及网络游戏中的朋友,对抗类竞技类游戏是学生们的主要游戏选择。3.在参与电子竞技的过程中,对自己的社会性发展能力、认知能力、健康的人格和体育意识也都有着不同程度的提高。在参与过程中,积极情绪占主要部分,学生们普遍认为电子竞技对自己的观察力、注意力与思维能力有提高,并且认为通过电子竞技活动可以提高自己的交际能力,扩大人际交往面。4.学生对学校的组织形式并不十分满意,学生的参与没有规范统一的组织和管理。现阶段学校中的电子竞技活动大部分还是学生自发组织,但是学生对校园电子竞技社团的作用大多持积极态度。5.学生对于参与电子竞技的消费比较保守,这与每个学生的不同条件以及电子竞技本身的特点有一定的关系。购买电子竞技专业外设的人数并不多,但是曾在电子竞技活动过程中消费过的学生人数很多。6.在影响校园电子竞技活动的因素调查中,传统观念、电子竞技特征认知情况、参与时间和参与伙伴、参与时产生的不良情绪、缺乏组织管理者与相关政策、大学生对游戏消费意识不高等几点的特征值最高,是影响电子竞技活动在校园中开展与学生参与的主要因素。总体而言,电子竞技在高校中已经进入快速发展的时期,学生对于电子竞技的参与度也在逐步提高。并据此提出相应建议。
[Abstract]:E-competition is the first 99 sports competition in China. With the rapid development of science and technology, people contact the computer and the network more and more, especially in the university campus, the competitive game has become an important activity of the students' learning. This new type of sports has gradually been recognized by the public, and is being developed and perfected in higher institutions of higher learning in our country. How to make the college students fully and correctly know the electronic competitive sports, and to guide the students' healthy participation in this exercise according to the characteristics of the electronic competitive sports itself, to explore the characteristics of the students' participation in the electronic competition, It has become a new subject of cross-time to think about how the electronic competitive sports can get better development in the university campus. This paper, taking the participation of the students in Shanghai as the main line of the investigation and research, takes the students of 6 colleges and universities in Shanghai as the subject of the investigation, and adopts the methods of documentation, the questionnaire and the questionnaire. The paper makes a study on the participation of the e-competitive participation of the university students by the methods of mathematical statistics and comparative study, and makes clear the basic characteristics of the students' participation in the electronic competition. At the same time, the great value of the e-competitive existence is pointed out. E-sports not only can promote the healthy growth of the youth, but also can help the students to realize the course goal of the university physical education; in addition, the paper focuses on the factors that influence the development of the electronic competition in the university campus. The following conclusions were obtained by the study: 1. The university students have a certain degree of understanding of the new project of e-competition. The support of the hardware and software of the campus, the guidance of the students' interest and the characteristics of the e-competitive themselves are the most important reasons that the students consider the electronic competition to carry out the students' participation in the campus. At ordinary times, the participation time of the electronic competition, the participating place, the participating partner and the participation project suitable for themselves have a certain arrangement. The participation of the weekend and the holidays is the main participation time, the dormitory is the main place of the students' participation, the participants are mostly students and friends in the online game, and the anti-competitive games are the main game options of the students. In the process of participating in the electronic competition, the social development ability, the cognitive ability, the healthy personality and the physical education consciousness have different degrees. In the process of participation, the positive emotion accounts for the main part, and the students are generally considered to have an improvement in the observation force, the attention and the thinking ability of the electronic competition, and it is thought that the electronic competitive activity can improve the communication ability and enlarge the human communication surface. The students are not very satisfied with the organization form of the school, and the participation of the students is not standardized and unified. At present, most of the e-competitive activities in the school are self-organized by the students, but the students have a positive attitude to the role of the campus e-competitive society. The students' consumption of participating in the electronic competition is more conservative, which is related to the different conditions of each student and the characteristics of the electronic competition itself. There is not a large number of electronic competitive peripherals, but the number of students who have consumed in the course of e-competitive activity is many. In the study of the factors that affect the electronic competitive activity of the campus, the traditional concept, the cognitive situation of the electronic competitive feature, the participation time and the participating partner, the bad mood generated in the participation, the lack of the organization manager and the related policy, the college students have the highest value of the characteristic value of the low awareness of the game consumption, It is the main factor that affects the participation of e-competitive activities in the campus. In general, the electronic competition has entered the period of rapid development in the university, and the participation of the students in the electronic competition is also gradually increasing. and accordingly propose corresponding suggestions.
【学位授予单位】:上海师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G899-4
本文编号:2361820
[Abstract]:E-competition is the first 99 sports competition in China. With the rapid development of science and technology, people contact the computer and the network more and more, especially in the university campus, the competitive game has become an important activity of the students' learning. This new type of sports has gradually been recognized by the public, and is being developed and perfected in higher institutions of higher learning in our country. How to make the college students fully and correctly know the electronic competitive sports, and to guide the students' healthy participation in this exercise according to the characteristics of the electronic competitive sports itself, to explore the characteristics of the students' participation in the electronic competition, It has become a new subject of cross-time to think about how the electronic competitive sports can get better development in the university campus. This paper, taking the participation of the students in Shanghai as the main line of the investigation and research, takes the students of 6 colleges and universities in Shanghai as the subject of the investigation, and adopts the methods of documentation, the questionnaire and the questionnaire. The paper makes a study on the participation of the e-competitive participation of the university students by the methods of mathematical statistics and comparative study, and makes clear the basic characteristics of the students' participation in the electronic competition. At the same time, the great value of the e-competitive existence is pointed out. E-sports not only can promote the healthy growth of the youth, but also can help the students to realize the course goal of the university physical education; in addition, the paper focuses on the factors that influence the development of the electronic competition in the university campus. The following conclusions were obtained by the study: 1. The university students have a certain degree of understanding of the new project of e-competition. The support of the hardware and software of the campus, the guidance of the students' interest and the characteristics of the e-competitive themselves are the most important reasons that the students consider the electronic competition to carry out the students' participation in the campus. At ordinary times, the participation time of the electronic competition, the participating place, the participating partner and the participation project suitable for themselves have a certain arrangement. The participation of the weekend and the holidays is the main participation time, the dormitory is the main place of the students' participation, the participants are mostly students and friends in the online game, and the anti-competitive games are the main game options of the students. In the process of participating in the electronic competition, the social development ability, the cognitive ability, the healthy personality and the physical education consciousness have different degrees. In the process of participation, the positive emotion accounts for the main part, and the students are generally considered to have an improvement in the observation force, the attention and the thinking ability of the electronic competition, and it is thought that the electronic competitive activity can improve the communication ability and enlarge the human communication surface. The students are not very satisfied with the organization form of the school, and the participation of the students is not standardized and unified. At present, most of the e-competitive activities in the school are self-organized by the students, but the students have a positive attitude to the role of the campus e-competitive society. The students' consumption of participating in the electronic competition is more conservative, which is related to the different conditions of each student and the characteristics of the electronic competition itself. There is not a large number of electronic competitive peripherals, but the number of students who have consumed in the course of e-competitive activity is many. In the study of the factors that affect the electronic competitive activity of the campus, the traditional concept, the cognitive situation of the electronic competitive feature, the participation time and the participating partner, the bad mood generated in the participation, the lack of the organization manager and the related policy, the college students have the highest value of the characteristic value of the low awareness of the game consumption, It is the main factor that affects the participation of e-competitive activities in the campus. In general, the electronic competition has entered the period of rapid development in the university, and the participation of the students in the electronic competition is also gradually increasing. and accordingly propose corresponding suggestions.
【学位授予单位】:上海师范大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G899-4
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