积木游戏中幼儿游戏性表现的现状研究
发布时间:2018-12-18 12:51
【摘要】:本研究主要采用量化研究的方法,对幼儿园积木游戏中的幼儿游戏性表现进行研究和分析。研究者修订了巴尼特(Barnett,1991)编制的《儿童游戏性量表》,以修订后的《积木游戏中幼儿游戏性量表》作为评价工具,逐一对A省B幼儿园24次积木游戏中96名幼儿(小班32名、中班32名、大班32名,男女比例1:!)的游戏性表现进行等级评定。对于收集到的数据,研究者用SPSS 24.0进行统计分析,结论如下:从总体上说,幼儿在积木游戏中的游戏性表现处于中等略偏上的水平,"社会自发性"平均得分最高,"幽默感"平均得分最低。就游戏性表现的性别、年龄特点而言,除"明显愉悦性"中的"表现兴奋"项目之外,男孩、女孩在游戏性总体和各个维度上的差异不显著;随着年龄增长,幼儿在积木游戏中的游戏性水平呈现出逐渐提高的趋势,小班、中班、大班幼儿的游戏性水平总体上存在显著性差异。研究者进一步分析幼儿在积木游戏中游戏性表现的主要原因,并提出三点教育建议:改变传统的教育观念,加强对幼儿游戏性的关注;营造宽松的心理氛围,提高幼儿的愉悦性体验;养成善于观察和反思的习惯,提升自身的游戏指导策略。
[Abstract]:This study mainly adopts the method of quantitative research to study and analyze the performance of children's playfulness in kindergarten building block games. The researchers revised the Children's playfulness scale developed by Barnett,1991, using the revised scale for Children's playfulness in Building blocks as an evaluation tool. One by one, 96 children (32 in small class, 32 in middle class, 32 in big class, 1: 1 in male and female) in 24 building block games in B kindergarten in A province. The gameplay performance was rated. For the collected data, the researchers used SPSS 24.0 to analyze the results as follows: generally speaking, the playfulness of children in building block games was slightly above the middle level, and the average score of "social spontaneity" was the highest. Sense of humor was the lowest on average. In terms of the gender and age characteristics of gameplay, there were no significant differences between boys and girls in the overall and various dimensions of gameplay except for the "performance excitement" items in "obvious pleasure"; With the increase of age, the playfulness level of children in building block games showed a trend of gradual improvement, small class, middle class, large class children have significant differences in the overall level of play. The researcher further analyzes the main reasons of children's playfulness in building block games, and puts forward three educational suggestions: changing the traditional educational concept and strengthening the attention to the playfulness of young children; Create a relaxed psychological atmosphere, improve the happy experience of young children, develop the habit of observation and reflection, improve their own game guidance strategy.
【学位授予单位】:华东师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G613.7
[Abstract]:This study mainly adopts the method of quantitative research to study and analyze the performance of children's playfulness in kindergarten building block games. The researchers revised the Children's playfulness scale developed by Barnett,1991, using the revised scale for Children's playfulness in Building blocks as an evaluation tool. One by one, 96 children (32 in small class, 32 in middle class, 32 in big class, 1: 1 in male and female) in 24 building block games in B kindergarten in A province. The gameplay performance was rated. For the collected data, the researchers used SPSS 24.0 to analyze the results as follows: generally speaking, the playfulness of children in building block games was slightly above the middle level, and the average score of "social spontaneity" was the highest. Sense of humor was the lowest on average. In terms of the gender and age characteristics of gameplay, there were no significant differences between boys and girls in the overall and various dimensions of gameplay except for the "performance excitement" items in "obvious pleasure"; With the increase of age, the playfulness level of children in building block games showed a trend of gradual improvement, small class, middle class, large class children have significant differences in the overall level of play. The researcher further analyzes the main reasons of children's playfulness in building block games, and puts forward three educational suggestions: changing the traditional educational concept and strengthening the attention to the playfulness of young children; Create a relaxed psychological atmosphere, improve the happy experience of young children, develop the habit of observation and reflection, improve their own game guidance strategy.
【学位授予单位】:华东师范大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:G613.7
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