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对外汉语教学中课堂游戏的理论沿革、质量评价与教学效果研究

发布时间:2018-02-28 04:09

  本文关键词: 对外汉语 课堂游戏 教学效果 教学评价 出处:《浙江大学》2017年硕士论文 论文类型:学位论文


【摘要】:随着中国政治、经济地位在国际上的提高,对外汉语教学的研究也愈发重要。"课堂游戏"是对外汉语教学课堂中常见趣味教学方法,它能营造相对轻松的学习环境,帮助学习者丢掉害怕犯错的心理包袱,在自然的状态、真实的场景下表达、交际,对课堂教学有重要的作用。现有相关的理论研究中,以案例总结、实际应用、课堂游戏设计等研究为主,对游戏本身的概念内涵、理论基础等基本的理论问题讨论相对薄弱。梳理其在对外汉语教学领域的理论依据,对于在对外汉语教学实践中认识游戏和运用游戏具有重要指导意义。此外,通过案例研究总结出的教学经验其在各种环境下的适用性值得商榷,对于其他教学条件下的教学实践的指导意义和借鉴意义有限,建立在广泛调查基础上的统计分析则能弥补这一缺憾。运用文献调研法,对游戏进行理论溯源,梳理出"快乐教育原则"、TPR教学法、"任务教学路径"以及"交际路径"等理论路径对游戏内涵的支撑与贡献,刻画出游戏的概念内涵"从朴素到复杂,从单一到多元"的沿革过程。运用文献调研法构建了对外汉语教学游戏质量与教学效果的评价量表。运用问卷调查法、描述性统计分析、相关分析以及回归分析等实证研究方法,进行评价分析。刻画出游戏质量、游戏教学效果的基本情况并进一步探究二者以及学习者本身汉语水平等因素间的互动关系。实证分析结果表明:(1)对外汉语教学中游戏质量整体较高,能够有效调动留学生群体的兴趣,但难度还有提高空间。(2)游戏质量所包含的三项指标——"享受"、"兴趣"、"挑战"与教学效果间存在因果关系,对游戏教学效果影响最大的是"享受"。(3)汉语水平更高的学习者可能对游戏评价更高,游戏对其教学效果也越好。在此基础上,研究提出了对外汉语教学中游戏的优化方向与建议。
[Abstract]:With the improvement of China's political and economic status in the world, the study of teaching Chinese as a foreign language is becoming more and more important. "classroom games" is a common interesting teaching method in teaching Chinese as a foreign language, and it can create a relatively relaxed learning environment. To help learners get rid of the psychological burden of fear of making mistakes, express in natural state, real scene, communication, play an important role in classroom teaching. The study of classroom game design is mainly concerned with the discussion of the basic theoretical issues such as the concept connotation and theoretical basis of the game itself, and the theoretical basis of its application in the field of teaching Chinese as a foreign language. It is of great significance for us to understand and use games in the practice of teaching Chinese as a foreign language. In addition, the applicability of the teaching experience summed up through case studies in various environments is open to question. The guiding significance and reference meaning of teaching practice under other teaching conditions are limited, and the statistical analysis based on extensive investigation can remedy this shortcoming. Combing out the support and contribution of TPR teaching method, task teaching path and communication path to the connotation of game, and depicting the concept connotation of game from simplicity to complexity. From single to multivariate, this paper constructs the evaluation scale of game quality and teaching effect in teaching Chinese as a foreign language (TCFL) by using literature research. Correlation analysis, regression analysis and other empirical research methods are used to evaluate and analyze the quality of the game. The basic situation of the game teaching effect and the interaction between the two factors and the learners' Chinese level are further explored. The empirical analysis shows that the quality of the game is higher in the teaching of Chinese as a foreign language than that in the Chinese as a foreign language teaching. It can effectively mobilize the interest of international students, but it is also difficult to improve the quality of the game, which includes three indicators: "enjoy", "interest", "challenge" and teaching effect. The most important influence on the teaching effect of the game is "enjoy". (3) the learners with higher Chinese level may have a higher evaluation of the game, and the better the teaching effect of the game. On this basis, The research puts forward the optimization direction and suggestion of the game in teaching Chinese as a foreign language (TCFL).
【学位授予单位】:浙江大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:H195.3

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