动画同步方法在晶体硅车间仿真技能PK中的应用
发布时间:2018-08-23 11:46
【摘要】:针对晶体硅车间仿真中多个客户端进行技能PK时,人物动画状态转换以及客户端动画同步的问题,提出了基于状态机的动画转换方法,极大地简化了动画状态转换,减小了实现难度。首先,提出的方法将一个完整的动画分割成若干个动画片段;然后,将每一个动画片段作为状态机的一个状态,从而通过改变状态机变换条件实现动画的转换。同时在授权服务器与非授权服务器基础上提出了一种更加灵活的网络构建方法,该方法直接由客户端接收信息输入,在结果转发给服务器的同时将状态同步到其他终端中。实验结果表明结合双服务器构建方案的方法很好地解决了网络中动画不连贯,用户体验差的问题。
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者单位】: 中国科学院成都计算机应用研究所;中国科学院大学;
【基金】:中国科学院西部之光人才培养计划项目 四川省科技创新苗子工程(2015060)
【分类号】:TM914.4;TN304.12
[Abstract]:Aiming at the problems of character animation state conversion and client animation synchronization in the process of skill competition among multiple clients in crystal silicon workshop simulation, a state machine based animation transformation method is proposed, which greatly simplifies animation state conversion. The difficulty of realization is reduced. Firstly, a complete animation is divided into several animation fragments. Then, each animation segment is treated as a state of the state machine, and the animation transformation is realized by changing the condition of the state machine transformation. At the same time, a more flexible network construction method is proposed on the basis of authorization server and non-authorized server. This method directly receives information input from client and synchronizes the status to other terminals while the results are forwarded to the server. The experimental results show that the method combined with the dual-server scheme can solve the problems of incoherent animation and poor user experience in the network.
【作者单位】: 中国科学院成都计算机应用研究所;中国科学院大学;
【基金】:中国科学院西部之光人才培养计划项目 四川省科技创新苗子工程(2015060)
【分类号】:TM914.4;TN304.12
【参考文献】
相关期刊论文 前2条
1 陈泉柱;陈伟海;张建斌;;线驱动拟人臂机器人机构与前向运动学分析[J];北京航空航天大学学报;2006年08期
2 沈辉;舒碧芬;闻立时;;我国太阳能光伏产业的发展机遇与战略对策[J];电池;2005年06期
【共引文献】
相关期刊论文 前10条
1 铁生年;李昀s,
本文编号:2198990
本文链接:https://www.wllwen.com/kejilunwen/dianlilw/2198990.html