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虚拟现实技术在克孜尔水库中的应用研究

发布时间:2018-02-02 01:38

  本文关键词: 虚拟现实 克孜尔水库 水工建筑物 三维建模 三维动画 出处:《新疆农业大学》2013年硕士论文 论文类型:学位论文


【摘要】:论文拟结合新疆克孜尔水库工程设计与运营管理需要,在应用场景建模、虚拟交互、动画漫游等虚拟现实相关技术基础上,设计并实现了克孜尔水库虚拟展示系统。开发该系统的指导思想是以建筑图纸和实体建筑物为依据,以水库工程设计和管运工作流程为主线,按照合理的技术路线,实现克孜尔水库虚拟系统的设计及其功能展示。首先,利用水库平面布置规划图、溢洪道、泄洪排沙涵洞、发电厂等主要建筑物设计图及相关的数据,基于3ds Max进行实体建模;其次,设置与模型相关的各种相关参数(如光照、材质、纹理等),将所建模型导入三维动画设计软件Lumion中进行动漫编辑,实现动画漫游;再次,将溢洪道、泄洪排沙涵洞和发电厂等主要水工建筑物模型导入Converse3D中进行脚本编辑、相关参数设置、场景模型属性控制和镜头转换等操作,实现虚拟展示系统的交互控制、碰撞检测等;最后,通过Converse3D虚拟现实平台有效整合环境和模型,通过所建系统实现克孜尔水库各类实体模型的虚拟动漫展示。 系统开发过程中,主要做了以下4个方面的工作: 1)对水利工程的三维可视化虚拟现实进行综述、分析。根据克孜尔水库的现状和特性制定技术路线,并按照要求开发克孜尔水库虚拟现实展示系统。 2)对水库的各主要建筑物进行三维建模。获取相关数据和资料,,包括建筑和结构图,历史加固时期资料,收集纹理贴图并通过调用3ds Max软件创建三维模型进行有效的整合,使整个水库的模型建立逼真而准确。 3)对水库整个场景进行动漫设计以实现自动漫游。通过应用Lumion三维动画制作软件,导入该场景中的3ds Max模型文件,并进行动画编辑,最终制作出场景三维动画漫游视频。 4)对克孜尔水库交互式控制功能进行了研究。对主要的水工建筑物在Converse3D平台中进行任意方式交互浏览编辑与水库场景三维动画漫游视频进行有效的结合,实现了可交互控制及动画演示的功能。
[Abstract]:According to the needs of engineering design and operation management of Kizil Reservoir in Xinjiang, this paper is based on the application scene modeling, virtual interaction, animation roaming and other virtual reality related technologies. The virtual display system of Kizil reservoir is designed and implemented. The guiding idea of developing the system is based on the building drawings and physical buildings, and the main line is the reservoir engineering design and the work flow of management and transportation. According to the reasonable technical route, the design and function display of Kizil reservoir virtual system are realized. Firstly, the reservoir plane layout plan, spillway, flood discharge and sediment discharge culvert are used. The design drawings and related data of main buildings, such as power plants, are modeled based on 3DS Max. Secondly, set various parameters related to the model (such as illumination, material, texture and so on), import the model into the 3D animation design software Lumion for animation editing, achieve animation roaming; Thirdly, the main hydraulic structure models, such as spillway, flood discharge culvert and power plant, are imported into Converse3D for script editing, and the relevant parameters are set. The scene model attribute control and shot conversion are used to realize the interactive control and collision detection of the virtual display system. Finally, through the Converse3D virtual reality platform to effectively integrate the environment and model, through the system to achieve all kinds of Kizil reservoir entity model virtual animation display. In the process of system development, the following four aspects of work are mainly done: 1) summarize and analyze the 3D visualization virtual reality of water conservancy project, draw up the technical route according to the present situation and characteristic of Kizil reservoir, and develop the virtual reality display system of Kizil reservoir according to the requirement. 2) 3D modeling of the main buildings of the reservoir. Relevant data and data, including building and structural maps, historical reinforcement period data are obtained. The texture map is collected and the 3D model is created by using 3DS Max software for effective integration, which makes the model of the whole reservoir realistic and accurate. 3) the animation design of the whole scene of the reservoir is carried out to realize the automatic roaming. Through the application of Lumion 3D animation making software, the 3DS Max model file in the scene is imported, and the animation is edited. Finally, the scene 3D animation roaming video is produced. 4). The interactive control function of Kizil reservoir is studied. Interactive browsing and editing of main hydraulic structures in Converse3D platform and 3D animation roaming video of reservoir scene are carried out. A combination of effects. The function of interactive control and animation demonstration is realized.
【学位授予单位】:新疆农业大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:TP391.9;TV62

【共引文献】

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