动画影片中动作与镜头的配合
发布时间:2018-03-11 00:09
本文选题:动画 切入点:艺术整体 出处:《吉林大学》2011年硕士论文 论文类型:学位论文
【摘要】:动画是一个综合性的艺术整体,包含了绘画、编剧、导演、剪辑等多方面的技巧,而动画非真人表演的特征又决定了其具有高虚拟性的特点,一方面动作设计是由动画师手绘完成的,另一方面动画片中的镜头设置和运动是动画人员按照观众的视觉习惯,人为地模拟电影中的镜头语言完成的,因此,在电影中角色表演和镜头安排这两个相对独立的问题在动画中变成了一个整体,这就更要求动画师要全面掌握人物动作设计和镜头语言的运用规律,掌握二者之间的互动关系和制约条件。当前中国动画片的产量井喷式的增加,但是许多影片的角色动作苍白无力、缺乏个性,还有些影片镜头运用水平较低,无法高质量的配合动画角色表演,影响了影片的连贯性,暴露了动作与镜头配合上的问题。与此相对应的,是动画片中角色运动与镜头配合方面的研究具有严重的滞后性,往往研究者的眼光都关注在其绘画特征上,即动漫形象、动画场景设计、运动规律等方面,动画视听语言理论也较少结合角色的动作设计进行延展性的讨论,角色运动与镜头配合过程中应注意的问题更是未被谈及,而这些都是动画艺术表达的研究中值得重点关注的问题。由技术手段决定的影片形式和艺术风格决定的影片类别都影响着动画片的动作与镜头的特征和配合情况;镜头的安排要始终以更好地烘托动作为前提,景别、镜头的角度、镜头的运动及剪辑都是烘托角色动作的手段,其中也有一定的规律;影响动作和镜头配合的因素有很多,包括主体的动作类别、人物特征、情节发展,甚至包括听觉因素等,而这些都是我们在发展本国动画影片时应该注意的问题。
[Abstract]:Animation is a comprehensive art, including painting, screenwriter, director, editing and other skills, and animation non-human performance characteristics of its highly fictitious characteristics, On the one hand, the action design is done by the animator, on the other hand, the camera settings and motion in the animation are artificially simulated by the animators according to the visual habits of the audience, so, The two relatively independent issues of character performance and lens arrangement in movies become a whole in animation, which requires animators to have a complete grasp of the laws of character action design and the use of lens language. Master the interactive relationship and constraints between the two. At present, the output of Chinese cartoons is increasing in a blowout fashion, but many films have weak characters, lack of personality, and some films have a low level of use of lenses. The lack of high quality animation role performance affects the continuity of the film and exposes the problem of the coordination of action and lens. Correspondingly, the research on the coordination of role motion and lens in animation has a serious lag. Often the researchers focus on the characteristics of their painting, that is, animation image, animation scene design, motion law and other aspects, animation audio-visual language theory also less combined with the role of action design for ductility discussion. The problems that should be paid attention to in the process of matching the character motion with the lens have not been discussed. These are the most important issues in the research of animation art expression. The film form and artistic style decided by the technical means affect the action and lens characteristics and coordination of the animation. The arrangement of the lens should always be based on the premise of better setting off the action, the angle of the scene, the angle of the lens, the motion of the lens and the editing of the lens are all means of the action of the role, among which there are certain laws; there are many factors that affect the action and the coordination of the lens. It includes the action category of the main body, the character characteristic, the plot development, even the auditory factor, and these are the problems that we should pay attention to when we develop the national animation film.
【学位授予单位】:吉林大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:J954
【参考文献】
相关期刊论文 前3条
1 王峥;刘兆君;;三维电脑动画镜头的探析[J];剧作家;2007年01期
2 赵锐;;动画的镜头语言之“蒙太奇”[J];剧作家;2009年04期
3 张然;苏延辉;;叙事·空间——从《红辣椒》谈动画电影假定空间构筑的真实世界[J];装饰;2008年10期
相关博士学位论文 前1条
1 肖路;国产动画电影的传统美学风格及其文化探源[D];华东师范大学;2006年
相关硕士学位论文 前1条
1 郑方晓;浅析原画表达在动画影片设计中的重要性[D];中国美术学院;2009年
,本文编号:1595694
本文链接:https://www.wllwen.com/wenyilunwen/dongmansheji/1595694.html