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结合用户偏好意象的动漫玩具造型设计与进化方法研究

发布时间:2018-04-20 05:29

  本文选题:动漫玩具 + 产品意象 ; 参考:《浙江大学》2011年硕士论文


【摘要】:目前我国动漫玩具产业正处于快速发展阶段,但是动漫玩具的产业水平仍有待提高,其中创新设计水平是制约玩具产品发展的瓶颈。结合国家863计划项目“柔性复杂产品快速创意数字化设计方法研究及其应用”(2009AA04Z103),本文对动漫玩具的设计方法进行了研究。动漫玩具作为一种用户情感需求占主导地位的产品,在其创新设计中对于用户的意象偏好需求的研究必不可少,而传统的以模仿为主的设计方式已经不能很好地适应以市场为导向的动漫玩具设计的需要。为此本文根据意象研究理论,将用户偏好的动漫玩具意象认知结合到动漫玩具设计过程中,提出了意象关联的造型设计和意象引导的造型进化,能够结合用户意象认识获得相应的玩具造型。全文共分为以下六章: 第一章:概述了我国动漫玩具行业发展情况,阐述了动漫玩具设计现状,并对相关领域的研究情况给出了借鉴性的介绍,由此分析了目前动漫玩具设计存在的问题,给出了全文的研究思路,整理归纳了全文的主要研究内容。 第二章:给出了动漫玩具用户偏好意象的研究方法与获取分析。首先介绍了产品意象的概念和形成,分析了用户偏好意象的特点,给出了用户偏好意象的若干研究方法;其次,利用用户偏好意象的语义量化方法,给出对于用户偏好意象的调查描述,并利用相关统计方法对调查得到的意象进行了实例分析。 第三章:探讨了用户偏好意象与造型关联的设计方法,给出了产品意象与造型间的关联法则。首先对传统的设计方式进行了分析,对用户和设计者的意象感知与表征的特点和差异进行了研究分析,在此基础上提出了结合意象的动漫玩具造型设计方法;以草图式快速设计方式为技术手段,通过设计者初步造型设计、造型特征提取、造型与意象关联、意象驱动造型规则构建,实现以用户偏好意象为目标的动漫玩具造型设计。 第四章:提出了通过意象引导的动漫玩具造型进化方法。结合动漫玩具造型设计方法,首先利用已有动漫玩具造型建立部件库,基于遗传算法给出部件指针编码的个体编码方式,再根据用户交互评价为量值基础利用因子载荷计算个体适应度值,并针对动漫玩具造型进化需求对遗传算法进行了改进和实现。 第五章:介绍了本文所用到的三维动漫玩具设计CAD系统EasyToy及其草图式基本造型功能,在此平台上设计了动漫玩具意象造型设计和进化交互界面,给出了相应的动漫玩具造型实例。 第六章:全文的总结与展望,总结了本文的研究特点,并展望了今后进一步研究方向。
[Abstract]:At present, China's animation and toy industry is in the rapid development stage, but the industrial level of anime toys remains to be improved. The innovation design level is the bottleneck restricting the development of toy products. In combination with the National 863 plan project "research and application of the rapid creative digital design method for flexible complex products" (2009AA04Z103), this article is on the move. The design method of the diffuse toy is studied. The animation toy is a product dominated by the user's emotional demand. In its innovative design, the research on the user's image preference needs is necessary. The traditional design method based on imitation can't well be well suited to the needs of the market oriented animation toy design. In this paper, based on the theory of image research, this paper combines the user's preference of anime and anime image cognition into the animation toy design process, and puts forward the modeling design of image correlation and the modeling evolution of image guidance, which can combine the user image to obtain the corresponding toy modeling. The whole article is divided into the following six chapters:
Chapter 1: summarizes the development of Chinese animation and toy industry, expounds the current situation of animation toys design, and gives a reference to the related fields of research, analyzes the existing problems in the current design of anime and animation toys, gives the full text of the research ideas, and summarizes the main research content of the full text.
The second chapter: the research method and acquisition analysis of the preference image of anime and anime toy users are given. First, the concept and formation of product image are introduced, the characteristics of user preference image are analyzed, and some research methods of user preference image are given. Secondly, the user preference image is used to give the user preference image. A survey was made to describe and use the relevant statistical methods to analyze the images obtained from the survey.
The third chapter discusses the design method of the association between the user preference image and the modeling, and gives the association rule between the product image and the modeling. Firstly, the traditional design method is analyzed, the characteristics and differences of the image perception and characterization of the users and designers are analyzed, and on this basis, the cartoon playing with the image is put forward. With the styling design method, the sketch type rapid design method is used as the technical means, through the designer's preliminary modeling design, the modeling feature extraction, the modeling and image association, the image driven modeling rule construction, and the animation toy modeling design which aims at the user's preference image.
The fourth chapter introduces the modeling and evolution of anime toys through image guidance. Combined with the modeling design method of anime toys, first, we use the existing animation toy modeling to establish the component library, and give the individual coding method of the part pointer coding based on the genetic algorithm, and then calculate the individual based on the factor load based on the user interaction evaluation as the value base. The fitness algorithm is used to improve and implement the genetic algorithm for the evolution needs of animation toys.
The fifth chapter introduces the 3D animation toy design CAD system EasyToy and the basic modeling function of the cartoon toy design. On this platform, the image modeling design and evolution interface of anime toys are designed, and the corresponding modeling examples of anime toys are given.
The sixth chapter: the summary and Prospect of the article, summarizes the research characteristics of this article, and looks forward to the further research direction in the future.

【学位授予单位】:浙江大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:TS958.02

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