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传统动画与无纸动画的结合与设计

发布时间:2018-01-15 11:27

  本文关键词:传统动画与无纸动画的结合与设计 出处:《山东大学》2011年硕士论文 论文类型:学位论文


  更多相关文章: 传统动画 无纸动画 Animo上色 后期合成


【摘要】:2009年6月份开始,本人在长沙影动文化传播有限公司担任原画师一职,负责动画片的原画制作,期间适逢公益广告《交通安全》的制作,便按照要求,设计制作了该动画片的原画,在制作过程中采用无纸动画的制作全过程。我同时在湖南涉外经济学院艺术设计学部,担任动画专业教师,在讲授动画基础知识当中,主要讲授二维动画的制作方式。 要使动画片这一产业发展起来,并不只是通过数量的堆积达成的,而应当在制作的手法与方式上进行改善,只有制作出精品动画片才能使中国动画走向辉煌。需要我们在教学与实践当中摸索出一套利用有纸动画与无纸动画各自具备的优势相结合的动画片的制作方法。论文首先将无纸动画技术用于传统动画可行性进行了探讨,介绍了传统动画的特点和无纸动画动画的诞生和发展。然后对传统动画与无纸动画结合设计的原则和关键技术进行了分析,设计开发了传统动画与无纸动画结合设计动画片的方法。最后通过动画实例制作详细地说明了此设计开发过程。 本文的主要工作和创新在于以下两点:第一,研究了电脑技术用于传统动画制作的可行性,初步探索传统艺术和现代数字技术的结合,通过实践改进现有的二维动画设计方式。达到客户需求。第二,进行了二维动画的设计,利用二维工具软件Animo、视频合成软件AFTER EFFECTS及平面设计软件PHOTOSHOP设计开发了有纸与无纸相结合的二维动画制作过程,节省了工作效率。 基本流程为:接到剧本→分析解读剧本→按照剧本绘制分镜头与动画背景→原画制作阶段→动画及动画检查→修形描线→扫描进入电脑→清理线稿→Animo上色→后期合成→配音→完成影片拷贝。为了控制成本,在前期采用手绘原动画制作后,中期及后期主要采用电脑制作,涉及的专业软件有:Adobe Photoshop、Animo、Adobe After Effects等。本文将从理论指导及操作过程对案例做设计总结。创意初期,观摩了大量国内外的优秀动画片,为思路开阔起了很大帮助,也为其精良的作品赞叹不已。动画片制作是综合性专业性技术性非常强的工作,为一直辛勤的动画人员表示致敬。向一直关注着本论文并多次提出修改意见的导师表示感谢。
[Abstract]:In 2009 June, I was the original artist in the post of Changsha moving shadow culture dissemination limited company, responsible for the production of original animation production, during the public service advertisement coincides with the traffic safety < >, then in accordance with the requirements of design, manufacture the original cartoon, by making the whole process paperless animation in the production process. At the same time I at the Hunan International Economics University Department of art design, animation as a professional teacher, in teaching the basic knowledge of animation, emphasizing on two-dimensional animations.
To make the cartoon industry development, not only by the number of accumulation reached, and should be improved in the production methods and means, only to produce fine animation to make Chinese animation making method. We need to glory in the teaching practice and worked out a set of using paper animation and paperless animation respectively have the advantage of combining animation. Firstly, the paperless animation techniques in traditional animation was discussed, introduces the characteristics of traditional animation and paperless animation animation creation and development. Then the traditional animation and paperless animation combination principle and the key technology are analyzed, the design and development of the traditional animation and paperless animation method combined with animation design. Finally, through the example of animation making detailed description of the design and development process.
The main work and innovation points are as follows: first, study the feasibility of computer technology for traditional animation, combined with a preliminary exploration of the traditional arts and modern digital technology, improving the existing two-dimensional animation design through practice. To meet customer needs. In second, for the design of two-dimensional animation, using 2D Animo software, video synthesis of AFTER EFFECTS software and PHOTOSHOP graphic design software design and development of a 2D animation combination of paper and paperless production process, saves the working efficiency.
The basic process is: to analysis and interpretation of the script from the script according to the script and animation background, rendering the camera original animation and animation production stage, inspection and modification to line scanning into the computer, cleaning line release and Animo synthesis, coloring, late to complete the film dubbing copy. In order to control the cost in the early stage of the original hand-painted animation, mainly by the middle and later stages of computer production, related professional software: Adobe Photoshop, Animo Adobe, After Effects and so on. This paper from the theory and operation process of creative design summary case. Early observe a large number of domestic and foreign outstanding animation, played a great help to broaden their thinking, but also for the the excellent works greatly. Animation production is a highly technical and professional work, has been hard for the animation staff salute. To have attracted the attention of the paper The tutor that has made a number of revisions has made many thanks.

【学位授予单位】:山东大学
【学位级别】:硕士
【学位授予年份】:2011
【分类号】:TP317.4

【共引文献】

相关期刊论文 前9条

1 柴兴祝;;Maya角色动画的教学课题研究与实践探索[J];计算机教育;2009年20期

2 戴敏宏;冯艳丹;马瑞智;;浅谈动画运动规律与游戏角色动作设计的结合——动画运动规律在虚拟社区游戏动作设计中的应用[J];科技信息;2010年33期

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相关硕士学位论文 前5条

1 孟妍;建筑动画视觉语言研究[D];昆明理工大学;2009年

2 黄鹤;动态媒体艺术与技术应用实例研究[D];江南大学;2008年

3 王森;二维角色动画编辑器的研究与实现[D];武汉理工大学;2009年

4 刘超;高职动画专业创新人才培养模式的探索与研究[D];湖北工业大学;2009年

5 欧阳建军;动画运动规律的本科教学研究[D];武汉理工大学;2010年



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