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古典园林虚拟旅游系统的设计与研究

发布时间:2019-02-14 15:24
【摘要】: 20世纪90年代,Willianms和Hobson首次提出虚拟现实技术必然将对旅游业产生极大的影响,旅游业将步入一个新的信息时代,也称为虚拟旅游时代。21世纪是信息技术飞速发展的时代,特别是随着google earth为代表的地理信息系统软件的出现,多媒体技术、三维可视化、虚拟现实技术、3D互联网等技术的不断发展深入,计算机已经可以将三维空间实体、三维地理环境等以虚拟现实的形式表现出来,在计算机终端产生交互式的三维漫游、三维动画、动态仿真等,为虚拟旅游的技术开发奠定了基础。国内外很多学者对虚拟旅游的含义、虚拟旅游对现实旅游的影响以及虚拟旅欧的发展趋势做了很多理论研究和探讨,也出现了很多虚拟现实系统的实例,如虚拟圆明园、城市吧、三维交通地图等,为虚拟旅游的研究和设计提供了理论上和技术的支持。 目前国内的大部分旅游网站所提供的虚拟旅游服务还存在着很多的问题,比如信息,深度不够,交互性差,趣味性不足,网站大部分是一些旅游广告、景点图文介绍,部分网站提供景点的360度全景图像,但是只能固定视点,不能自由行走,缺少完整的旅游信息[3]。还有部分网站提供旅游视频,但互动性差,游客仍然不能获得更多的信息。同时网络3D游戏发展迅速,趣味性强,交互操作方便,给网络虚拟旅游系统提供了有益的提示。虚拟旅游可以提供更加全面深入的旅游信息,界面友好,交互方便,本文就是做这方面的尝试。 本文以开封市清明上河园为研究对象,对古典园林虚拟旅游中三维建模、场景管理、系统集成、网络发布等关键技术进行了深入的研究和探讨,构建了古典园林虚拟旅游的系统开发流程,通过声音仿真、二维导航、三维漫游、虚拟导游等方面的研究和设计,提高虚拟旅游景点系统的沉浸性、交互性、现实性和趣味性,同时建立古典园林模型库,并进行分类和优化,为实现大面积景点虚拟旅游的实现提供借鉴。
[Abstract]:In the 1990s, Willianms and Hobson first proposed that virtual reality technology will inevitably have a great impact on tourism, and tourism will enter a new information age, also known as virtual tourism era. The 21st century is the era of the rapid development of information technology. Especially with the emergence of GIS software represented by google earth, multimedia technology, 3D visualization, virtual reality technology, 3D Internet and other technologies, computer has been able to integrate three-dimensional spatial entities, The 3D geographical environment is presented in the form of virtual reality, which produces interactive 3D roaming, 3D animation and dynamic simulation in the computer terminal, which lays a foundation for the technology development of virtual tourism. Many scholars at home and abroad have done a lot of theoretical research and discussion on the meaning of virtual tourism, the impact of virtual tourism on real tourism and the development trend of virtual tourism in Europe. There are also many examples of virtual reality system, such as virtual Old Summer Palace. The city bar and three-dimensional traffic map provide theoretical and technical support for the research and design of virtual tourism. At present, there are still many problems in the virtual tourism services provided by most domestic tourism websites, such as information, not enough depth, poor interaction, insufficient interest. Most of the websites are tourist advertisements, graphic and text descriptions of scenic spots. Some sites provide 360-degree panoramic images of scenic spots, but only fixed views, can not walk freely, lack of complete travel information [3]. Some sites offer travel videos, but with poor interactivity, visitors still have no access to more information. At the same time, the network 3D game develops rapidly, has the strong interest, the interactive operation is convenient, has provided the beneficial prompt to the network virtual travel system. Virtual tourism can provide more comprehensive and in-depth travel information, friendly interface and convenient interaction. In this paper, the Qingming Shanghe Garden of Kaifeng City is taken as the research object, and the key technologies, such as 3D modeling, scene management, system integration, network publishing and so on, in the virtual tourism of classical gardens are deeply studied and discussed. Through the research and design of sound simulation, two-dimensional navigation, three-dimensional roaming, virtual tour guide, etc., the system of virtual tourist attractions can be improved in immersion, interactivity, reality and interest. At the same time, the classical garden model base is established, classified and optimized to provide reference for the realization of virtual tourism in large scenic spots.
【学位授予单位】:河南大学
【学位级别】:硕士
【学位授予年份】:2010
【分类号】:TP391.9

【引证文献】

相关期刊论文 前1条

1 王雪;;虚拟旅游景区发展研究[J];软件;2013年01期

相关硕士学位论文 前3条

1 庞沁;应急演练虚拟场景的信息追踪技术研究[D];华东理工大学;2013年

2 王冬冬;交互式旅游景区虚拟展示系统研究[D];北京邮电大学;2013年

3 覃邦雄;三维虚拟战场仿真关键技术研究[D];武汉理工大学;2013年



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