游戏在蒙古国民族大学汉语课堂教学中的应用研究
发布时间:2018-03-31 09:23
本文选题:蒙古国学生 切入点:对外汉语教学 出处:《内蒙古师范大学》2013年硕士论文
【摘要】:汉语属于汉藏语系,汉字是一种表意文字。对于刚刚接触汉语的外国人来说是非常困难的,同时也会感到枯燥乏味。因此,培养学习的兴趣尤为重要。要想引起学习者学习的兴趣,就应该选取不同的教学方法和策略。如今,对外汉语课堂教学的研究越来越强调互动性,而课堂游戏恰恰是通过互动的方式展现的。运用课堂游戏能够激发学生学习兴趣,让学生能够主动学习和探索。教师在对外汉语课堂中以游戏的方式帮助学生建构自己的知识和技能体系,从而让学生更好的学习语言技能,提高学生合作交流能力。无论是什么样的教学模式,其目的都在于满足越来越多的学生学习汉语的需要,并且提高学生的学习效率和学习兴趣,从而熟练的使用汉语进行交际。 本文通过对课堂游戏教学的定义、分类和特点入手,阐述如何在蒙古国民族大学的对外汉语教学中组织课堂游戏,,并针对蒙古国民族大学的学生的特点和蒙古国民族大学课堂教学条件进行合理的研究。利用实际的课堂教学,组织设计适合蒙古国民族大学学生的课堂游戏,结合完整的教学案例来分析在课堂中运用游戏的作用和效果。最后提出在蒙古国课堂中运用游戏的实用性和局限性。 全文主体部分主要分六个部分展开论述:第一部分主要介绍本文写作的缘由和意义;蒙古国对外汉语的教学环境和对外汉语教学情况;论文的框架结构。第二部分重点研究了游戏的定义、特点和分类;游戏教学的课堂组织与控制;国内外研究概况;运用游戏教学遵循的原则和注意的问题。第三部分研究的目标、对象、工具和方法。第四部分针对蒙古国民族大学对外汉语教学的游戏设计。第五部分通过课堂教学实践,探讨课堂游戏教学的效果评价。第六部分总结在蒙古国对外汉语课堂中运用游戏的有效性、实用性和局限性。
[Abstract]:Chinese belongs to the Chinese-Tibetan language family, Chinese characters are ideographic characters. It is very difficult for foreigners who have just come into contact with Chinese, but also boring. It is particularly important to cultivate interest in learning. In order to arouse learners' interest in learning, different teaching methods and strategies should be selected. Nowadays, the research on teaching Chinese as a foreign language is more and more interactive. Classroom games are displayed in an interactive way. Using classroom games can stimulate students' interest in learning. Teachers can help students to construct their own knowledge and skill system by playing in TCSL, so that students can learn better language skills. No matter what kind of teaching mode, the purpose is to meet the needs of more and more students to learn Chinese, and to improve the students' learning efficiency and interest, so as to use Chinese to communicate skillfully. Through the definition, classification and characteristics of classroom game teaching, this paper expounds how to organize classroom games in the teaching of Chinese as a foreign language in Mongolian University for nationalities. According to the characteristics of the students of the University of Mongolian nationalities and the classroom teaching conditions of the University of Mongolia for nationalities, the author makes a reasonable study. Using the actual classroom teaching, it organizes and designs the classroom games suitable for the students of the University of Mongolian nationalities. Combined with a complete teaching case to analyze the role and effect of the use of games in the classroom. Finally, put forward the practicability and limitations of the use of games in the Mongolian classroom. The main body of the paper is divided into six parts: the first part mainly introduces the reason and significance of the writing of this paper, the teaching environment of Mongolian as a foreign language and the situation of teaching Chinese as a foreign language; The second part focuses on the definition, characteristics and classification of games; the classroom organization and control of game teaching; The third part is the goal, object, tools and methods of the study. The fourth part aims at the game design of Mongolian National University of Foreign language teaching. The fifth part is through the classroom teaching practice. The sixth part summarizes the effectiveness, practicability and limitation of the use of games in Mongolian TCSL.
【学位授予单位】:内蒙古师范大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:H195.3
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