网络游戏中虚拟物品交易规制研究
发布时间:2019-01-04 20:07
【摘要】:近年来,我国科技的不断进步让信息产业得到了疾速发展,随着我国网民数量的增多和网络科技的迅猛发展,网络游戏在我国广泛流行。网络游戏虽然在一定程度上给人们的生活增添了娱乐色彩,但伴随着国内网络游戏产业井喷式发展的同时,各类网游经济纠纷层出不穷。网络虚拟物品存在于模拟的信息网络世界之中,它可以是店铺、道具也可以是动植物、人物等等。本质上说虚拟物品其实就是一种特殊的电磁记录。相对于现实中的物品它有着特殊性,它在交易中的主体、客体以及交易模式都有特殊之处,也有其独特的交易规则。正是由于网络游戏虚拟物品的特殊性,在处理相应纠纷时并不能一概而论的套用现有的法律法规。网络游戏本身对整个社会而言有利有弊,但网络游戏作为当前社会经济发展的一个新兴增长点,积极支持网络游戏虚拟物品的交易是大势所趋,我们应当引导它向一个正面积极的方向去发展:通过对当前的法律法规不断进行完善;建立明确的规范来约束虚拟物品交易中各个交易主体的行为;构建有效的非法网络游戏虚拟物品处理机制等方式,切实保障网络游戏中虚拟物品交易参与者的合法权益。
[Abstract]:In recent years, the continuous progress of science and technology in China has made the information industry rapid development. With the increase of the number of Internet users and the rapid development of network technology, online games are widely popular in China. Although online games to a certain extent add entertainment color to people's lives, but with the domestic online game industry blowout development at the same time, all kinds of online games economic disputes emerge in endlessly. Network virtual objects exist in the simulated information network world, it can be shops, props can also be animals and plants, people and so on. In essence, a virtual object is a special electromagnetic record. Compared with the real objects, it has its particularity, its subject, object and mode of transaction have its special features, and it also has its unique trading rules. Because of the particularity of online game virtual goods, the existing laws and regulations can not be applied in dealing with the corresponding disputes. The online game itself has both advantages and disadvantages for the whole society, but as a new growth point of the current social and economic development, it is the trend of the times to actively support the trading of the virtual items of the online game. We should guide it to a positive direction: through the current laws and regulations continue to improve; To establish clear rules to restrict the behavior of each trading subject in virtual goods trading; to build an effective mechanism for dealing with virtual items in illegal online games; to effectively protect the legitimate rights and interests of participants in virtual goods trading in online games.
【学位授予单位】:湘潭大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:D922.294;D912.29
,
本文编号:2400733
[Abstract]:In recent years, the continuous progress of science and technology in China has made the information industry rapid development. With the increase of the number of Internet users and the rapid development of network technology, online games are widely popular in China. Although online games to a certain extent add entertainment color to people's lives, but with the domestic online game industry blowout development at the same time, all kinds of online games economic disputes emerge in endlessly. Network virtual objects exist in the simulated information network world, it can be shops, props can also be animals and plants, people and so on. In essence, a virtual object is a special electromagnetic record. Compared with the real objects, it has its particularity, its subject, object and mode of transaction have its special features, and it also has its unique trading rules. Because of the particularity of online game virtual goods, the existing laws and regulations can not be applied in dealing with the corresponding disputes. The online game itself has both advantages and disadvantages for the whole society, but as a new growth point of the current social and economic development, it is the trend of the times to actively support the trading of the virtual items of the online game. We should guide it to a positive direction: through the current laws and regulations continue to improve; To establish clear rules to restrict the behavior of each trading subject in virtual goods trading; to build an effective mechanism for dealing with virtual items in illegal online games; to effectively protect the legitimate rights and interests of participants in virtual goods trading in online games.
【学位授予单位】:湘潭大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:D922.294;D912.29
,
本文编号:2400733
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