从国外关于计算机游戏侵权的判例看计算机游戏的著作权保护
发布时间:2018-03-26 16:51
本文选题:计算机游戏 切入点:作品 出处:《华东政法大学》2013年硕士论文
【摘要】:计算机游戏是在电子计算机上运行,具有娱乐功能的计算机软件。它是一种新兴的娱乐方式,同时也是一个新兴的产业部门,在吸引了成千上万玩家的同时,也带来了巨大的经济效益。我国的计算机游戏产业虽然与其他发达国家相比起步较晚,但是在加入WTO以后,随着计算机在家庭使用的普及,人民群众对计算机游戏的需求也迅速增加,计算机游戏产业迎来了一个飞速发展的阶段。计算机游戏从诞生到现在已经成为一个热门的产业,,并且进入了相对成熟的时期。 但是随着游戏产业的迅猛发展,对计算机游戏的知识产权保护却滞后于这一速度。游戏市场繁荣的背后存在着一系列亟待解决的问题。如果这些问题不能得到有效的解决,将极大影响我国游戏产业市场的健康发展。 计算机游戏软件作为一种计算机程序受到著作权法的保护,未经权利人许可对计算机游戏软件的复制是侵害计算机程序作品复制权的行为,改写程序代码的行为也可能侵害到软件的改编权和保持作品完整性权。然而,相对于其他计算机程序,一款计算机游戏往往综合画面、音乐与剧本于一体,这就涉及到游戏中的画面、音乐、文字等一系列连锁的著作权保护问题。计算机游戏表现出一种计算机软件和类似影视作品的双重属性。各国对于游戏软件的保护,也采取了区别与一般计算机软件的方法。 本文首先阐述计算机游戏的特征及其与著作权的关系,从美国、日本等国的具体案例出发,结合理论从计算机游戏的法律定位、侵权判定等各方面进行分析,阐明了国外对计算机游戏法律保护的情况。最后对中国的计算机游戏保护的现状进行分析,并提出一点建议,以期对促进中国的计算机游戏的著作权保护提供一些助益。
[Abstract]:Computer games are computer software that runs on electronic computers and has entertainment functions. It is a new form of entertainment and an emerging industry department, attracting thousands of players at the same time. China's computer game industry started late compared with other developed countries, but after China's entry into WTO, with the popularity of computers in the home, The people's demand for computer games has also increased rapidly, and the computer game industry has ushered in a stage of rapid development. Computer games have become a hot industry from birth to now, and have entered a relatively mature period. However, with the rapid development of the game industry, the intellectual property protection of computer games lags behind this speed. There are a series of problems that need to be solved urgently behind the prosperity of the game market. Will greatly affect the healthy development of China's game industry market. As a kind of computer program, computer game software is protected by copyright law. Rewriting code can also infringe upon the right to adapt the software and preserve the integrity of the work. However, compared to other computer programs, a computer game tends to integrate pictures, music and scripts. This involves a series of issues of copyright protection, such as screen, music, text, etc. Computer games show a dual attribute of computer software and similar film and television works. The method of differentiating from general computer software is also adopted. This paper first describes the characteristics of computer games and their relationship with copyright, starting from the specific cases of the United States, Japan and other countries, combined with the theory of computer games from the legal positioning, infringement determination and other aspects of the analysis. This paper expounds the situation of the legal protection of computer games abroad, and finally analyzes the present situation of the protection of computer games in China, and puts forward some suggestions in order to provide some help for promoting the copyright protection of computer games in China.
【学位授予单位】:华东政法大学
【学位级别】:硕士
【学位授予年份】:2013
【分类号】:D923.41
【参考文献】
相关期刊论文 前1条
1 杨志军;;数字作品的版权保护研究[J];厦门大学法律评论;2002年01期
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