新媒体交互绘本的设计与实现
发布时间:2018-12-12 00:39
【摘要】:在当今社会,随着电子书籍的出现,传统的纸质书籍已经面临着巨大的考验。交互绘本指通过计算机多媒体的方式,制作可以相应用户输入的非传统书籍,是电子书籍中表现形式较好的一种,其应用已经在国内外得到广泛的认可。交互绘本可以使用动画、游戏、音乐、视频等多媒体手段来进行辅助表达,并且无需浪费宝贵的纸资源。因此,传统书籍表现形式单一的缺点变得更加明显。本文在综合了传统交互绘本的基础上,提出了使用Unity3D技术、NFC技术和AR技术三方面结合的新媒体防盗版增强现实的交互绘本,并且可以和传统的纸质书籍无缝对接,实现了共赢的目的。此外,在经济文化高速发展的今天,对于少年儿童的安全教育却无法同步跟上。尤其是国内市场,对儿童安全知识教育的软硬件均处于较为落后的阶段。在本系统中使用多媒体游戏的方式让儿童可以得到更直观的安全教育。 首先,系统使用Unity开发3D/2D的交互绘本。由于Unity的强大功能,可以方便地为iOS、Andriod、Win8等移动设备实现多平台的发布。并且,在Unity中对于3D应用、游戏的开发已经让用户可以从底层的驱动中完全解脱出来而专注于应用层的逻辑。在本设计中,主要探讨了关于儿童游泳安全的《夏日游游游》和关于儿童交通安全的《交通看看看》两个交互绘本游戏的设计和实现。其中《夏日游游游》采用Unity的全3D形式进行开发,实现一个跑酷类的游戏和知识问答。《交通看看看》使用Unity的2D功能,实现一个卡通角色从起床到上学到回家过程中会遇到的各种交通问题处理。 其次,系统使用最新的NFC技术来实现无接触的射频通讯方案。通过在传统纸质书籍上增加一个NFC芯片的方法,使用户可以在购买纸质书籍的同时从该芯片上下载到相关的交互绘本、视频、游戏、应用,这种方式比传统附赠光盘的方式更加灵活、不易丢失。更重要的是,在用户使用附赠交互绘本的时候,要从NFC芯片进行二次校验唯一序列号,以实现防盗版、保护作者知识产权的目的。 最后,系统使用AR增强现实技术,,来达到进一步保护知识产权和增强用户体验的双重效果。AR技术在本系统中可以通过手势识别或真实物体照片控制虚拟物体两种方式来实现增强现实。从用户角度讲,真实物体或手势对虚拟物体的控制是一种新颖而有趣的技术,会大大增加交互绘本的乐趣和卖点。从作者角度讲,失去了传统纸质书籍的用户则会丢失AR技术对交互绘本的控制能力,从而进一步保护了知识产权。 综上,本系统设计并实现了用Unity开发的,通过NFC和AR技术增强防盗版和用户体验的一种新媒体交互绘本,为传统纸质书籍和交互绘本的双赢,达到了矛盾的统一。
[Abstract]:In today's society, with the emergence of electronic books, the traditional paper books have been faced with a great test. Interactive picture book refers to making non-traditional books which can be input by corresponding users by means of computer multimedia. It is one of the best forms in electronic books and its application has been widely recognized at home and abroad. Interactive picture books can use animation, games, music, video and other multimedia means to support expression without wasting valuable paper resources. As a result, the shortcomings of the single form of traditional books become more obvious. Based on the integration of traditional interactive picture books, this paper proposes a new media anti-piracy augmented reality interactive picture book which combines Unity3D technology, NFC technology and AR technology, and can connect seamlessly with traditional paper books. Achieve the goal of win-win. In addition, in the rapid development of economy and culture today, the safety education for children can not keep pace with each other. Especially in the domestic market, the software and hardware of children's safety education are in the backward stage. The use of multimedia games in this system allows children to get more intuitive safety education. First, the system uses Unity to develop the interactive picture book of 3D/2D. Because of the powerful function of Unity, it is convenient to release multiple platforms for mobile devices such as iOS,Andriod,Win8. Moreover, for 3D applications in Unity, game development has enabled users to completely free themselves from the underlying drivers and focus on the application layer logic. In this design, we mainly discuss the design and implementation of two interactive picture book games about children swimming safety, "Summer swim" and "traffic watch" about children's traffic safety. "Summer Tour" is developed in the full 3D form of Unity to realize a parkour game and knowledge quiz. < Traffic View > uses the 2D function of Unity. A cartoon character from getting up to learn to go home will encounter a variety of traffic problems. Secondly, the system uses the latest NFC technology to realize contactless RF communication. By adding a NFC chip to traditional paper books, users can download related interactive graphics, video, games and applications from the chip while buying paper books. This method is more flexible than the traditional way of attaching CDs, not easy to lose. More importantly, when the user uses the attached interactive picture book, the unique serial number should be re-checked from the NFC chip to achieve the purpose of preventing piracy and protecting the author's intellectual property rights. Finally, the system uses AR augmented reality technology, AR technology can realize augmented reality by gesture recognition or real object photo control in this system. From a user's point of view, the control of virtual objects by real objects or gestures is a novel and interesting technique, which greatly increases the fun and selling points of interactive picture books. From the author's point of view, users who have lost the traditional paper books will lose the AR technology's control over the interactive picture books, thus further protecting intellectual property rights. In summary, this system designs and implements a new media interactive picture which is developed with Unity and enhances the anti-piracy and user experience through NFC and AR technology. It is a win-win situation for the traditional paper books and interactive picture books, and achieves the unity of contradiction.
【学位授予单位】:吉林大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:TP311.52
本文编号:2373545
[Abstract]:In today's society, with the emergence of electronic books, the traditional paper books have been faced with a great test. Interactive picture book refers to making non-traditional books which can be input by corresponding users by means of computer multimedia. It is one of the best forms in electronic books and its application has been widely recognized at home and abroad. Interactive picture books can use animation, games, music, video and other multimedia means to support expression without wasting valuable paper resources. As a result, the shortcomings of the single form of traditional books become more obvious. Based on the integration of traditional interactive picture books, this paper proposes a new media anti-piracy augmented reality interactive picture book which combines Unity3D technology, NFC technology and AR technology, and can connect seamlessly with traditional paper books. Achieve the goal of win-win. In addition, in the rapid development of economy and culture today, the safety education for children can not keep pace with each other. Especially in the domestic market, the software and hardware of children's safety education are in the backward stage. The use of multimedia games in this system allows children to get more intuitive safety education. First, the system uses Unity to develop the interactive picture book of 3D/2D. Because of the powerful function of Unity, it is convenient to release multiple platforms for mobile devices such as iOS,Andriod,Win8. Moreover, for 3D applications in Unity, game development has enabled users to completely free themselves from the underlying drivers and focus on the application layer logic. In this design, we mainly discuss the design and implementation of two interactive picture book games about children swimming safety, "Summer swim" and "traffic watch" about children's traffic safety. "Summer Tour" is developed in the full 3D form of Unity to realize a parkour game and knowledge quiz. < Traffic View > uses the 2D function of Unity. A cartoon character from getting up to learn to go home will encounter a variety of traffic problems. Secondly, the system uses the latest NFC technology to realize contactless RF communication. By adding a NFC chip to traditional paper books, users can download related interactive graphics, video, games and applications from the chip while buying paper books. This method is more flexible than the traditional way of attaching CDs, not easy to lose. More importantly, when the user uses the attached interactive picture book, the unique serial number should be re-checked from the NFC chip to achieve the purpose of preventing piracy and protecting the author's intellectual property rights. Finally, the system uses AR augmented reality technology, AR technology can realize augmented reality by gesture recognition or real object photo control in this system. From a user's point of view, the control of virtual objects by real objects or gestures is a novel and interesting technique, which greatly increases the fun and selling points of interactive picture books. From the author's point of view, users who have lost the traditional paper books will lose the AR technology's control over the interactive picture books, thus further protecting intellectual property rights. In summary, this system designs and implements a new media interactive picture which is developed with Unity and enhances the anti-piracy and user experience through NFC and AR technology. It is a win-win situation for the traditional paper books and interactive picture books, and achieves the unity of contradiction.
【学位授予单位】:吉林大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:TP311.52
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