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数字化设计与制造技术驱动的设计创新方法研究与实践

发布时间:2018-06-18 17:13

  本文选题:数字化设计 + 数字化制造 ; 参考:《浙江大学》2016年博士论文


【摘要】:信息及通讯等数字化技术的发展,不仅影响着设计的内容,也影响着设计过程的每一个环节。设计不再是技术开发或市场调研之后,生产制作之前的一个独立环节,而是与这些过程融合在一起。尤其随着3D打印、激光切割等技术的发展,以设计为导向的个人制造技术已经得到广泛关注,如何更好的对个人制造工具进行设计和评价成为亟待研究的课题。在工业设计领域,越来越多的研究工作致力于以数字化技术改造制造工具,使其工作效率更高、解决问题更准确、操作程度更简单,从而支持个性化的创造过程得以快速实现。本文立足于数字化设计与制造技术发展的前提,主要探讨个人制造工具的创新设计方法,从而实现以制造工具为媒介支持创造性的人机协同工作的目的。本文在理论研究与实践相结合的基础上,首先对设计与制造相关领域进行了广泛而深入的整理与总结,进而以设计为导向,提出了一个适用于大多数个人制造工具开发和改进的"设计+制造+X"的整合创新模型(简称"D+F+X"模型)。在该模型中,宏观的、模糊的、捉摸不定的设计问题被转化成"D"、"F"和"X"三要素之间的具体问题。其中,D代表设计(Design),提供面向具体问题的解决思路;F代表制造(Fabrication),提供生产制造过程中的工程技术;X代表跨学科知识,提供生产制造过程中的物质资料与经验。通过三者之间的整合与细化得出具体的实施方案,从而快速有效的创造出数字化工具。同时,该模型也给出了工具的评价标准,促进用户在使用工具的过程中进行有效的反思,并不断改进工具和拓展其应用领域,从而推动整个设计过程的发展。在"D+F+X"创新模型的基础上,本文成功的开展了模块化3D液体打印平台(xPrint)、网格化原型编织技术(xMesh)、游戏化交互工具(xPlay)等三项研究,进一步验证了该模型的可行性,为开发更广泛的个人制造工具提供了参考价值。综上所述,本文的主要贡献如下:(1)本文立足于设计与制造的交叉领域,基于大量的文献综述,提出了一个生态的、有步骤的"设计+制造+X"创新模型,并提供了具体的、有效的设计实施框架及评价标准。(2)在模型框架下,笔者针对三个不同领域分别开展了实践研究,并详细描述了整个设计过程及用户测试结果,进一步检验了模型在实施过程中发挥的创造性作用。(3)本文在三项案例实践中取得的数字化技术成果富有启发性,为人机交互及工业设计领域中数字化设计与数字化制造等相关课题的研究提供了参考价值。
[Abstract]:The development of digital technology, such as information and communication, not only affects the content of the design, but also affects every link of the design process. The design is no longer a technical development or market research. It is an independent link before the production and production, but is integrated with these processes, especially with the development of 3D printing, laser cutting and so on. The design oriented personal manufacturing technology has been widely concerned. How to better design and evaluate the personal manufacturing tools has become an urgent subject. In the field of industrial design, more and more research work is devoted to the transformation of manufacturing tools with digital technology to make it more efficient, more accurate, and the operation process. This paper is based on the premise of the development of digital design and manufacturing technology. This paper mainly discusses the innovative design method of the personal manufacturing tools, thus realizing the purpose of the creative human-computer cooperation with the medium of manufacturing tools. On the basis of the combination, first of all, we have carried out a wide and thorough review of the related fields of design and manufacturing, and then, guided by the design, put forward an integrated innovation model of "design + manufacturing +X" (called "D+F+X" model), which is suitable for the development and improvement of most individual manufacturing tools. The design problem is transformed into a specific problem between "D", "F" and "X" three elements. Among them, D represents design (Design) and provides a solution to specific problems; F represents manufacturing (Fabrication) and provides engineering technology in the manufacturing process; X represents the knowledge of the interdisciplinary Department and provides material information and experience in the manufacturing process. Through the three party, X At the same time, the model also gives the evaluation standard of the tool, promotes the user to reflect effectively in the process of using tools, and constantly improves the tools and expands its domain, so as to promote the development of the whole design process. On the basis of D+F+X "innovation model, this paper successfully carried out three studies, such as modularized 3D liquid printing platform (xPrint), grid prototype weaving technology (xMesh), and game interactive tool (xPlay), which further verified the feasibility of the model, and provided reference value for developing a wider range of personal manufacturing tools. The following are as follows: (1) this article, based on the cross field of design and manufacturing, based on a large number of literature reviews, proposed an ecological, step "design + manufacturing +X" innovation model, and provided specific, effective design implementation framework and evaluation standards. (2) under the framework of the model, the author carried out the practice in three different fields. The whole design process and user test results are described in detail, and the creative role played by the model in the implementation process is further examined. (3) the digital technical results obtained in the three case practice are enlightening, for the related topics of digital design and digital manufacturing in man-machine interaction and industrial design domain. The research provides a reference value.
【学位授予单位】:浙江大学
【学位级别】:博士
【学位授予年份】:2016
【分类号】:TB472

【参考文献】

相关期刊论文 前2条

1 尹铂淳;;概念整合理论视角下小品幽默言语解析[J];当代教育理论与实践;2013年08期

2 任孔冰;;论大学生知识整合能力的培养[J];中国电力教育;2010年24期



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