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国产网络游戏现状及问题对策

发布时间:2018-04-29 03:13

  本文选题:游戏时空 + 认知失调 ; 参考:《山东师范大学》2012年硕士论文


【摘要】:20世纪末,伴随着互联网技术的发展和世界范围内的普及,一种以互联网为传播媒介的新兴数字娱乐形式——网络游戏诞生了。正如影视诞生带给人们的震撼体验一样,网络游戏的问世,更是以前者都无法比拟的速度在世界范围内传播,并受到众多中、青年人的欢迎和追捧,在发展过程中形成了自己独特的美学特征。在中国,网络游戏经过21世纪前十年的快速发展期后,形成了相对稳定的国内网络游戏市场和庞大的产业链条,并出现了一批以《诛仙2》、《天龙八部》、《寻仙》等为代表的优秀国产网络游戏作品,且每年都有大量的国产网游新作问世,这使得国内网络游戏市场呈现出一片繁荣的景象,展现出了蓬勃的生命力。在提供给广大受众审美娱乐体验的同时,,呈现出国产网络游戏自己的本土文化特色。当前的网络游戏产业已经成为社会主义文化的重要组成部分,在传播过程中担负着审美娱乐与审美教育的责任。 然而,网络游戏在本质属性上的娱乐至上决定了其与传统艺术形式的区别。以视听元素为主的呈现形式,凭借互动性、自由性以及开放性等优势,使网络游戏在很短的时间内,便超越了同样以视听为呈现方式的影视艺术。借助比影视艺术要求更高的特效制作和足以和当前高清电影相媲美的视频质量以及独具特色的音乐,将受众的各种感官充分调动起来,消弭了受众与网络游戏的心理距离,为广大的游戏受众提供了丰富的视听觉盛宴。这种新兴的艺术形式极大的拓宽了受众的视听需求和娱乐范围,成为当前社会重要的审美娱乐方式之一。因此,研究网络游戏,对于当前了解人们的文化需求具有重要的意义。而国产网络游戏起步晚、发展时间过短、发展速度过快,使国产网络游戏在发展道路上步伐显得虚浮。片面注重发展速度和经济效益,使国内网络游戏在研发过程中表现的急功近利,致使网络游戏产品商业属性与文化艺术内涵出现严重失衡,直接影响了当前国产网络游戏的总体质量。对血腥、暴力、色情等元素的大肆宣扬,加剧了网络游戏沉迷、未成年人犯罪等社会负面问题的出现,使网络游戏成为未成年人教育的反面典型,被部分人群深恶痛绝,使网络游戏在艺术的道路上出现了偏离。当前国外关于中国网络游戏存在的具体问题的研究十分稀少,国内对于网络游戏的研究多是从政治、经济、计算机等领域进行的专业阐述,而从艺术学、传播学领域系统全面的阐述当前网络游戏在发展过程出现的问题还很少。因此,从这一角度研究国产网络游戏在当前发展过程中暴露出的缺点和漏洞并针对问题提出合理化的对策和建议,对国产网络游戏的健康发展具有重要的作用。论文从网络游戏发展概览入手,按照传播学五要素的顺序对当前国产网络游戏发展过程中出现的问题进行了分析和总结,并针对问题提出切实可行的建议,这也是本文的创新点。
[Abstract]:At the end of the twentieth Century, with the development of Internet technology and the popularity of the world, a new form of digital entertainment, with the Internet as the medium, was born. In China, after the rapid development period of ten years before twenty-first Century, online games have formed a relatively stable domestic network game market and a huge industrial chain, and a batch of "2>", "Tianlong eight", "search for immortals" have appeared. On behalf of the outstanding domestic network game works, and every year a large number of domestic net game new works come out, which makes the domestic network game market presents a prosperous scene, showing a vigorous vitality. At the same time providing the audience's aesthetic and entertainment experience, the domestic network games have their own local cultural characteristics. The former online game industry has become an important part of socialist culture, and it shoulders the responsibility of aesthetic entertainment and aesthetic education in the process of communication.
However, the entertainment supremacy of network games on the essential attributes determines the difference between the game and the traditional art form. In the form of visual and audio-visual elements, with the advantages of interaction, freedom and openness, online games have surpassed the same movie and television art in a very short time, with the aid of film and television art. Higher special effect production and the video quality as well as the unique music that are comparable to the current high-definition movies, fully mobilize the various senses of the audience, eliminate the psychological distance between the audience and the online games, and provide a rich audio-visual feast for the broad audience. This new art form is greatly widened. The audience's audio-visual demand and the scope of entertainment have become one of the most important ways of aesthetic entertainment in the society. Therefore, the study of online games is of great significance to the understanding of people's cultural needs. The domestic network games have started late, the development time is too short, and the development speed is too fast, so that the domestic network games are on the road of development. A one-sided emphasis on the speed of development and economic benefits, so that the domestic network games in the process of research and development in the process of rapid success and short profit, resulting in the serious imbalance between the commercial property and cultural and artistic connotation of the network game products, directly affecting the overall quality of the current domestic network games. The wild publicity of the elements of blood, violence and pornography has intensified the net. The emergence of social negative problems such as network game addiction and juvenile delinquency makes network games a negative typical of minors' education, which is abhorred by some people and deviates from the road of art. At present, there are few studies on the specific problems existing in Chinese online games. The research of games is mainly elaborated from the fields of political, economic and computer fields. From the field of art and communication, there are few problems in the development process of the current network games. Therefore, the shortcomings and loopholes exposed in the development process of domestic network games are studied from this angle. The paper puts forward the countermeasures and suggestions for rationalization, which plays an important role in the healthy development of domestic network games. This paper, starting with the overview of the development of network games, analyzes and summarizes the problems arising in the development of the current domestic network games according to the order of the five elements of communication science, and puts forward practical suggestions on the problems. It is the innovation point of this article.

【学位授予单位】:山东师范大学
【学位级别】:硕士
【学位授予年份】:2012
【分类号】:F49

【引证文献】

相关期刊论文 前1条

1 张熙晨;;游戏制作专业就业前景分析[J];现代阅读(教育版);2013年10期

相关硕士学位论文 前1条

1 李静;文化批判视野下的中国网络游戏研究[D];大连理工大学;2013年



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