电子游戏中玩家的角色体验研究
发布时间:2018-03-17 19:48
本文选题:电子游戏 切入点:玩家 出处:《装饰》2017年08期 论文类型:期刊论文
【摘要】:角色是玩家和游戏间的桥梁,要研究游戏体验,首先应理解玩家的角色体验。欧美学者的研究常在角色虚构性和功能性间展开,本文分析了其中的四种典型模式,指出它们是以静态观点去解释动态体验,因而不能完整涵盖角色体验,为还原玩家与角色的真实遭遇过程,本文提出认知建构观,尝试将角色体验描述为一个动态的认知建构过程。
[Abstract]:The role is the bridge between the player and the game. In order to study the game experience, we should first understand the player's role experience. It is pointed out that they explain the dynamic experience from the static point of view, so they can not completely cover the role experience. In order to restore the real encounter process between the player and the character, this paper puts forward the concept of cognitive construction. This paper attempts to describe the role experience as a dynamic cognitive construction process.
【作者单位】: 清华大学美术学院;
【分类号】:G899
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本文编号:1626233
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