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新媒体游戏的多向度研究

发布时间:2018-06-07 00:44

  本文选题:多向度 + 虚拟环境 ; 参考:《华中师范大学》2016年硕士论文


【摘要】:本文以虚拟网络互动游戏的多向度特征为研究方向,针对工业社会的单向度人,自马尔库塞的理论在虚拟网络互动游戏的走向提出新的观点,讨论新媒体游戏玩家的多向度表现。本文通过三大部分的内容来对游戏的多向度进行分析和探讨,分别是游戏虚拟环境,玩家视知觉思维以及所产生的游戏行为,从而论证了游戏的虚拟环境下所形成的多向度的人这一论点。本文的目的是论证在游戏的虚拟环境下,人是否具有多向度属性。就这论证目的,文中首先探讨了游戏虚拟环境的多向度,接着在虚拟环境下产生的思维多向度,以及就环境和思维的双重作用下做形成的玩家行为多向度,最后利用自己所设计的一款游戏案例来进一步论证和总结新媒体游戏玩家的多向度属性。首先,笔者分析了建构游戏虚拟空间的各个要素特征,包括游戏规则的自主性、游戏机制的包容性、游戏体验的精神性和玩家沟通的有效性这四个方面来分析论述了游戏虚拟环境的多向度给予玩家的自由度和精神体验。然后,笔者借助人类的视知觉心理研究来论述了游戏中玩家的视知觉思维以及玩家思维从多样性角度、动态性方式和创造性方法来体现多向度,以及在思维的影响和指引之下,玩家的身体所做出的多向度虚拟行为和现实行为。最后,笔者总结了在虚拟环境下人们具有了想象力和创造力、拥有了探索和超越的精神、获得了肯定和批判的权利,形成了多向度的人。并且,通过本人的设计实践来进一步证实和理解了游戏环境中玩家多向度的属性。
[Abstract]:In this paper, the multi-directional characteristics of virtual network interactive games are taken as the research direction. Aiming at the unidirectional people in the industrial society, this paper puts forward a new viewpoint on the trend of virtual network interactive games based on Marcuse's theory. Discuss the multi-dimensional performance of new media gamers. This paper analyzes and discusses the multi-direction of the game through three parts of content, which are the virtual environment of the game, the players' visual perception thinking and the resulting game behavior. Thus the argument of multi-dimensional people formed in the virtual environment of the game is demonstrated. The purpose of this paper is to demonstrate whether people have multi-directional attributes in the virtual environment of games. For the purpose of this argument, this paper first discusses the multi-directional degree of the virtual environment of the game, then the multi-directional degree of thinking produced in the virtual environment, and the multi-directional degree of the player's behavior formed by the dual action of the environment and the thinking. Finally, we use a game case we designed to further demonstrate and summarize the multi-dimensional attributes of new media gamers. First of all, the author analyzes the characteristics of every element of constructing the virtual space of the game, including the autonomy of the game rules, the inclusiveness of the game mechanism, The spirit of the game experience and the effectiveness of the player's communication are analyzed in this paper, and the degree of freedom and the spiritual experience given by the virtual environment of the game are discussed. Then, with the help of the psychological research of human visual perception, the author discusses the visual perception thinking of the players in the game and their thinking from the perspective of diversity, dynamic and creative methods to reflect the multi-direction, and under the influence and guidance of the thinking. The multidirectional virtual and realistic behavior of the player's body. Finally, the author summarizes that people have the imagination and creativity, the spirit of exploration and transcendence, the right to affirm and criticize in the virtual environment, and form multi-directional people. And, through my design practice to further verify and understand the game environment player multi-dimensional attributes.
【学位授予单位】:华中师范大学
【学位级别】:硕士
【学位授予年份】:2016
【分类号】:G899

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