学前儿童游戏择伴的研究
发布时间:2018-05-16 11:56
本文选题:游戏择伴 + 学前儿童 ; 参考:《华东师范大学》2003年硕士论文
【摘要】: 本文综述了在一所民办幼儿园进行的游戏择伴研究。研究在中班和大班进行(4-6岁幼儿);参加幼儿62名,男女各半;选定游戏三类,并各按过程(无奖)和目标(有奖)方式进行。在游戏择伴前,,首先对幼儿结伴情况和原因进行调查,然后进行游戏择伴实验。实验数据经过归纳和分析,得出相应的结论。 研究认为,与原结伴相比,同龄组游戏择伴对象发生很大变化;同性择伴率有所下降;择伴年龄差距增大;平时受冷落儿的同伴关系出现好转;少数幼儿存在的固定结伴情况有所变化。 研究还发现,与原结伴相仿,同龄组游戏择伴中同性择伴仍为主流;同龄择伴仍占主导;以情感为动因仍起主要作用。 混龄组游戏择伴情况与同龄组相似——各种游戏中的换伴率都很高,同性玩伴仍为主要选择,以情感出发仍为主要择伴原因,同龄择伴仍为主流。游戏设计及目标能影响玩伴选择—角色游戏时混龄玩伴最多,规则游戏次之,结构游戏无。 根据研究的发现,文章建议:多开展跨小组的游戏活动;帮助受冷落儿改善同伴关系;注意受欢迎儿的发展;关注少数幼儿中存在的固定关系,协助其打开封闭圈,与其它幼儿建立同伴关系等。
[Abstract]:This paper summarizes the study of game partner selection in a private kindergarten. A study was conducted on children aged 4-6 years in middle and large classes; 62 children were enrolled, half male and half male; three types of games were selected and each was carried out according to process (no award) and goal (with prize). Before choosing a partner, the author investigated the situation and reason of the children's partnership, and then carried out the experiment of choosing a partner. The experimental data are summarized and analyzed, and the corresponding conclusions are obtained. The results showed that, compared with the original partners, the same age group had great changes in the subjects of playmate selection, the rate of same-sex partner selection had decreased, the age gap between the two partners had increased, and the peer relationship of the children who had been neglected at ordinary times had improved. A small number of young children have a fixed partner situation has changed. The study also found that, similar to the original partner, the same age group play partner selection is still the mainstream; the same age partner is still dominant; emotional motivation still plays a major role. The match selection of mixed age group is similar to that of the same age group-the rate of changing partners in all kinds of games is very high, the same sex playmate is still the main choice, emotion is still the main reason for choosing partner, and the same age partner selection is still the mainstream. Game design and goal can influence the choice of playmate-the most mixed-age playmates in the role game, the second is the regular game, the second is the structure game. Based on the findings of the study, the article suggests: more cross-group play activities; help neglected children improve their peer relationship; pay attention to the development of popular children; pay attention to the fixed relationship in a few children and help them open the closed circle. To establish a peer relationship with other young children, etc.
【学位授予单位】:华东师范大学
【学位级别】:硕士
【学位授予年份】:2003
【分类号】:G613
【引证文献】
相关期刊论文 前2条
1 刘晶波;李娟;丰新娜;;1996~2006年我国学前教育领域关于“五大领域选题”的研究状况与分析——基于三所高校硕士、博士学位论文的研究[J];学前教育研究;2007年10期
2 李娟;刘晶波;;1996~2006年我国学前教育领域关于“游戏”选题的研究状况与分析——基于三所高校硕士、博士学位论文的研究[J];学前教育研究;2008年01期
相关博士学位论文 前2条
1 武建芬;幼儿心理理论与同伴交往关系的研究[D];华东师范大学;2006年
2 崔英锦;朝鲜族传统游戏传承的教育人类学研究[D];中央民族大学;2007年
相关硕士学位论文 前2条
1 毛晓瑞;团体箱庭游戏改善幼儿同伴关系的有效性[D];河北大学;2009年
2 段淑君;幼儿游戏情境中性别差异研究[D];陕西师范大学;2009年
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