当前位置:主页 > 教育论文 > 基础教育论文 >

幼儿英语字母识记FLASH游戏设计与开发

发布时间:2018-06-30 04:37

  本文选题:幼儿字母识记 + 教育游戏 ; 参考:《河北大学》2015年硕士论文


【摘要】:伴随着科技的迅速发展,媒体技术正以前所未有的力量改变着人类的生活方式和学习习惯,越来越多的家长希望利用媒体技术促进孩子的早期教育,让孩子在快乐中学习成长。Flash教育游戏以其精美的画面,多样的交互,逼真的虚拟现实环境和任务赢得幼儿学习者的喜爱。以英语字母为内容,针对幼儿园学生开发的识记游戏,目前研究还比较少,面对这个问题,我认为目前需要一款既具有很高的教育性又具有可玩性的教育游戏融入到幼儿的课堂教学中,通过游戏对幼儿的吸引,不但可以满足了幼儿爱玩游戏的需求,又能够在“玩”中学习知识。本课题通过分析目前国内外对Flash教育游戏的研究,以Flash软件为平台开发研究教育游戏,针对学前教育阶段幼儿学习英语字母的识记难的问题做出研究,找出了目前幼儿园学生识记忆英语字母所面临的一些问题。针对目前在幼儿课堂中学习英语字母时出现的这些问题,通过查阅大量的相关资料,结合一些教育教学理论以及游戏化学习理论,并利用Flash软件来设计和开发英语字母识记游戏。随后从教学设计的角度来进行设计游戏,教学设计包括学习者分析、学习内容、学习目标,系统设计包括场景、任务、交互、反馈、测试与改进等环节。以26个英文字母为内容,设计一款基于Flash平台的教育识记游戏,来解决幼儿园学生识记忆英语字母困难等一些问题,最终达到提高幼儿学习英语字母的效率,能够为未来幼儿学习英语单词打下一个良好的基础。
[Abstract]:With the rapid development of science and technology, media technology is changing the way of life and learning habits with unprecedented strength. More and more parents want to use media technology to promote the early education of children, and let the children learn and grow up.Flash education games with their beautiful pictures, diverse interaction and realistic virtual reality. Environment and task won the love of young children. With English alphabet as content, the study of learning games developed by kindergarten students is still less. In the face of this problem, I think it is necessary to incorporate a very high educational and playable educational game into the children's classroom teaching, through the game to the young. The attraction of children can not only meet the needs of children's playing games, but also learn knowledge in "play". By analyzing the research on Flash education games at home and abroad and developing educational games on the platform of Flash software, this paper makes a research on the difficult problems of learning English letters in preschool education. In view of the problems faced by the students who know the English letters of memory in kindergarten at present, in view of the problems arising from learning English letters in preschool classes, through consulting a large number of relevant information, combining some educational and teaching theories and the theory of game learning, and using Flash software to design and develop English letter memorizing tours. Play. Then the game is designed from the perspective of instructional design. The instructional design includes the learner analysis, the learning content, the learning goal, the system design includes scenes, tasks, interaction, feedback, testing and improvement. The design of an education and memorizing game based on the Flash platform based on the Flash platform is used to solve the learning of the students in kindergarten. Some problems, such as the difficulty of English alphabet, can finally achieve the efficiency of improving children's English letters, and can lay a good foundation for children to learn English words in the future.
【学位授予单位】:河北大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G434;G613.2


本文编号:2084921

资料下载
论文发表

本文链接:https://www.wllwen.com/jichujiaoyulunwen/2084921.html


Copyright(c)文论论文网All Rights Reserved | 网站地图 |

版权申明:资料由用户46487***提供,本站仅收录摘要或目录,作者需要删除请E-mail邮箱bigeng88@qq.com