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基于多通道交互方式的互动影院游戏系统的设计与实现

发布时间:2018-01-26 23:03

  本文关键词: 互动影院 多通道交互 弧幕立体投影 动感平台 出处:《山东大学》2017年硕士论文 论文类型:学位论文


【摘要】:互动影院是目前主题公园等领域的主要娱乐形式之一。在人机交互与虚拟现实技术快速发展的潮流下,互动影院融合了如今成熟的3D立体影视技术以及多人互动技术,使观众通过相应的交互设备介入到影片的环境与剧情中,让观众沉浸在其中并感受到自己就是电影中的角色,并且能够不断地与影片进行互动。随着影片内容的不断变化,影院的特效系统会模拟出相应的场景动作。互动影院最大的特色在于观众可以参与其中,甚至改变影片剧情,通过合作达成一定目的,推动剧情并最终获得成功。在交互方式纷繁复杂且日益成熟的今天,互动影院却仍然以射击影院为主,使用的交互设备仍然只是一把普通的互动枪,互动方式单一且代入感低;动感系统模拟的动作仍然是事先根据影片录制好的动作数据,与影片内容契合度不高;虽然观众能够共同合作完成影片任务,但各个观众参与影片互动的方式千篇一律,并且没有分工协作,观众与观众之间缺少互动,交互体验一般。本文提出一种基于多通道交互方式的互动影院游戏系统,该系统采用了基于大型弧幕3D立体投影的展示技术,能够实时渲染高分辨率立体图像,融合了包括三自由度座椅、六自由度平台(配有方向盘、油门以及刹车等交互方式)、具有后坐力的互动仿真枪、手机以及Kinect姿态识别在内的多种交互方式。三自由度座椅与六自由度平台组成的多自由度动感系统能够模拟更加真实自然的动作,其中六自由度平台所配备的方向盘、油门及刹车设备丰富了系统的交互方式;该系统采用的互动仿真枪具有后坐力反馈,体验更加真实刺激;该系统还允许玩家接入手机参与互动,解决了在交互设备不足的情况下玩家不能共同娱乐的问题;Kinect姿态识别引入了自然交互的方式,新颖有趣。该系统允许观众体验不同的交互方式,分工协作共同完成任务,集沉浸感、互动性、趣味性、挑战性于一身,充分体现了互动影院的特点。
[Abstract]:Interactive cinema is one of the main forms of entertainment in the field of theme parks at present. Under the trend of the rapid development of human-computer interaction and virtual reality technology. Interactive cinema combines the mature 3D stereo film and television technology and multi-person interactive technology, so that the audience through the corresponding interactive equipment into the film's environment and plot. Let the audience immerse themselves in it and feel that they are the characters in the film, and can interact with the film constantly. As the content of the film changes. The special effects system of the cinema will simulate the corresponding scene action. The most important feature of the interactive cinema is that the audience can participate in it, and even change the plot of the film to achieve a certain purpose through cooperation. Promote the plot and ultimately achieve success. In the interaction of complex and increasingly mature today, interactive cinema is still mainly shooting cinemas, the use of interactive equipment is still just an ordinary interactive gun. The interaction way is single and the substitution feeling is low; The motion simulation of the dynamic system is still based on the motion data recorded by the film, which is not consistent with the content of the film. Although the audience can work together to complete the film task, but the way each audience participate in the film interaction is the same, and there is no division of labor cooperation, the lack of interaction between the audience and the audience. The interactive experience is general. This paper presents an interactive cinema game system based on multi-channel interactive mode. The system adopts the display technology based on large arc screen 3D stereoscopic projection. It can render high resolution stereo images in real time, which includes three degree of freedom seats, six degrees of freedom platform (with steering wheel, throttle and brake, etc.) interactive simulation gun with recoil force. Mobile phone and Kinect attitude recognition, including a variety of interaction methods. Three degrees of freedom seats and six degrees of freedom platform composed of multi-freedom dynamic system can simulate more real and natural action. Six degrees of freedom platform is equipped with steering wheel, throttle and brake equipment to enrich the interaction mode of the system; The interactive simulation gun used in the system has the feedback of recoil force, and the experience is more real and stimulating. The system also allows players to access mobile phones to participate in interaction, solving the problem that players can not play together when the interactive equipment is insufficient; Kinect attitude recognition introduces natural interaction, novel and interesting. The system allows viewers to experience different interaction, division of labor and collaboration to complete tasks, set immersive, interactive, interesting. Challenging in one, fully reflects the characteristics of interactive cinema.
【学位授予单位】:山东大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP317

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