当前位置:主页 > 科技论文 > 软件论文 >

计算机图形图像发展史研究

发布时间:2018-02-10 22:51

  本文关键词: 计算机图形图像技术 电影制作 动画制作产业 出处:《天津工业大学》2017年硕士论文 论文类型:学位论文


【摘要】:计算机图形图像技术是一种新型的艺术创作方法,其诞生和发展与计算机技术有着密切联系。进入21世纪后,以电影为文化产业核心的欧美经济强国,更是不竭余力的发展计算机图形图像技术。通过研究计算机图形图像技术的发展史,分析其各个阶段的特征,探索其成功的原因,结合当前电影和动画产业发展的现状,得出对电影和动画产业发展的启示。计算机图形图像技术从计算机技术演化而来,从科学军事领域逐渐过渡到艺术领域。本研究从其发展特征入手,将计算机合成图像发展史分为四个时期:即拓荒期、创新期、过渡期、关注期(跟风期)。在对于这四个时期的横向研究中,从图像合成技术的贡献人,计算机设备和技术研发组织机构三个环节入手,分析各个时期的特征。在横向研究的过程中,将各个阶段的特征总结分析并展开论述。在第二章中,分析了计算机图形图像技术的商业价值,以及它对广告电视业、电影产业、软件开发业的影响。在第三章中,重点的论述了计算机图形图像技术对电影制作的影响。艺术家们利用计算机图形图像技术和自身的审美情趣,与大众意识相结合,进行影视创作的过程;同时,不断更新的作品又引领计算机图形图像技术进一步发展,促成了一个良性的循环。在第四章中,重点论述了学院对计算机计算机图形图像技术的贡献及其特征研究。计算机图形图像技术的成功有着许多原因,而其中世界著名院校的努力是提供技术研发不断向前进步的重要保障之一。在第五章中,总结性的论述了计算机图形图像技术对中国动画制作公司的启示。中国动画制作公司在这一时期,从技术和人才的角度分析其存在的问题,并且探寻如何解决这些问题的方法。在计算机图形图像技术发展的过程中,不同阶段的特征就是计算机图形图像技术逐渐实现其价值性的过程,其中有很多成功的经验和失败的教训,对中国动画制作产业来说,无疑是一种宝贵的经验。因此研究计算机图形图像技术的发展对我国未来动画制作产业的发展具有积极的借鉴意义。
[Abstract]:Computer graphics and image technology is a new method of artistic creation, and its birth and development are closely related to computer technology. After 21th century, the European and American economic power, with film as the core of its cultural industry, became a powerful country in Europe and the United States. By studying the history of the development of computer graphics and image technology, analyzing the characteristics of each stage of computer graphics and image technology, exploring the reasons for its success, and combining the current development situation of the film and animation industries, The enlightenment to the development of film and animation industry is obtained. Computer graphics and image technology evolves from computer technology to the field of science and military affairs to the field of art. The history of computer synthetic image development is divided into four periods: pioneer period, innovation period, transition period, and focus period. Computer equipment and technology R & D organization of three links, analysis of the characteristics of each period. In the process of horizontal research, the characteristics of each stage are summarized and discussed. In the second chapter, This paper analyzes the commercial value of computer graphics and image technology, and its impact on the advertising and television industry, the film industry, and the software development industry. This paper mainly discusses the influence of computer graphics and image technology on film making. Artists combine computer graphics and image technology with their own aesthetic taste, and combine with the public consciousness to carry out the process of film and television creation, at the same time, The constantly updated works have led to the further development of computer graphics and graphics technology, which has contributed to a virtuous cycle. In Chapter 4th, This paper mainly discusses the contribution of the college to computer graphics and image technology and its characteristics. There are many reasons for the success of computer graphics and image technology. Among them, the efforts of world-renowned institutions are one of the important guarantees for the continuous progress of technological research and development. In Chapter 5th, This paper summarizes the inspiration of computer graphics and image technology to the Chinese animation production company. In this period, the Chinese animation production company analyzes its existing problems from the point of view of technology and talent. In the course of the development of computer graphics and image technology, the characteristic of different stages is the process of gradually realizing the value of computer graphics and image technology. There are many successful experiences and lessons learned from these failures. For the animation industry in China, It is undoubtedly a valuable experience to study the development of computer graphics and image technology for the future development of animation industry in China has a positive reference significance.
【学位授予单位】:天津工业大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP391.41

【参考文献】

相关期刊论文 前8条

1 廖桂茜;;从《大圣归来》和《大鱼海棠》的对比看国产动画的未来[J];视听;2016年09期

2 张帆;王水萍;;计算机图形学与图形图像的处理技术[J];电脑迷;2016年07期

3 唐琳;;林肯实验室:国家安全的守护神[J];科学新闻;2013年10期

4 周永兴;;绘画创作对数字媒体设计的重要性[J];艺海;2012年01期

5 ;欧特克借SIGGRAPH续写3D视觉帝国传奇[J];现代电影技术;2008年10期

6 武珊;郜瑞;;从日本和美国动画透视中国动画的发展[J];艺术与设计(理论);2007年10期

7 ;迪士尼在Siggraph上展示四部新片[J];玩具世界;2005年09期

8 金辅棠;SIGGRAPH'98印象[J];中国图象图形学报;1998年12期



本文编号:1501632

资料下载
论文发表

本文链接:https://www.wllwen.com/kejilunwen/ruanjiangongchenglunwen/1501632.html


Copyright(c)文论论文网All Rights Reserved | 网站地图 |

版权申明:资料由用户66536***提供,本站仅收录摘要或目录,作者需要删除请E-mail邮箱bigeng88@qq.com