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游戏化在视觉形态感知训练中的探索与设计实践

发布时间:2018-02-12 18:07

  本文关键词: 游戏化 视觉形态感知 量化 训练 乐趣体验 出处:《浙江大学》2017年硕士论文 论文类型:学位论文


【摘要】:查阅视觉形态感知相关的文献,了解形态感知的试验方法和测试流程后发现还停留在用纸笔来绘制图形,之后经过人工用尺量长度来计算、定位点的坐标和统计形态的各项参数数据。形态感知实验主要依靠人工机械重复性的工作来测试和统计,陈旧而繁杂,没有很好地运用信息时代的各种便捷工具和高效方式。对于实验进度和效率来说,一方面实验通过人工测算有二次误差,另一方面不能及时的得到信息反馈和发现数据中的规律或异常。这种陈旧的人工测算方法使得该领域的研究实验一直停留在实验阶段,而市场上其他训练类应用(如反应力、记忆力和逻辑思维训练)发展迅猛之际,形态感知测试和训练却还没有一个系统性的测试和训练产品问世。纵观其他认知训练等脑力训练应用的各种方法和机制,虽然针对性强、有训练效果,但整体的系统框架略显单一,缺乏学习激励机制,依赖用户的自觉性。难以在单一的训练机制中长期坚持下去。而游戏化体系正是致力于解决此难点的理论依据。本文从形态感知领域的权威实验方法中学习严谨的量化评分标准,设计视觉形态感知的训练机制、量化方法和衡量评分算法,并将游戏化的成熟结构模型应用在训练机制中,设计一款具有游戏化动机激励机制和类似游戏的乐趣体验方式的训练系统,引导用户训练视觉形态感知能力。该移动应用以视错觉背景干扰来训练视觉形态(标准形态感知、角度感知、距离感知等)的感知能力,训练和提高的视觉形态感知能力,抵消思维技能的下降和许多类型的认知衰退。创新性表现在将游戏化的思维运用到训练应用中和将训练模块开发并以其为实验工具,设计实验证明视错觉干扰训练视觉形态感知的有效性。
[Abstract]:After consulting the literature on visual form perception and understanding the experimental methods and testing process of form perception, we found that we still use paper and pen to draw the graph, and then calculate the length of the scale manually. The coordinate of the positioning point and the parameter data of the statistical form. The experiment of shape perception mainly depends on the repetitive work of manual machinery to test and statistics, which is old and complicated. There is no good use of all kinds of convenient tools and efficient methods in the information age. For the progress and efficiency of the experiment, on the one hand, the experiment has a secondary error through manual measurement. On the other hand, it can't get information feedback in time and find the regularity or anomaly in the data. This old manual calculation method makes the research experiment in this field stay at the experimental stage all the time, while other training applications in the market (such as reaction force, etc.). At a time of rapid development of memory and logical thinking training, however, no systematic testing and training products have yet been developed for shape perception testing and training. All kinds of methods and mechanisms used in mental training, such as other cognitive training, are reviewed. Although it has strong pertinence and training effect, the overall system framework is slightly single and lacks the learning incentive mechanism. It is difficult to persist in a single training mechanism for a long time. The gameplay system is the theoretical basis for solving this difficulty. This paper studies rigor from the authoritative experimental methods in the field of morphological perception. The quantitative scoring criteria, The training mechanism of visual form perception, the quantization method and the evaluation algorithm are designed, and the matured structure model of game is applied to the training mechanism. A training system with game motivation and fun experience is designed to guide users to train visual form perception. The mobile application trains visual form with visual illusion background interference (standard form perception). Angle perception, distance perception, etc.) the ability to perceive, train and improve the perception of visual form, Counteract the decline in thinking skills and many types of cognitive decline. Innovation is manifested in the use of gameplay thinking in training applications and in the development and use of training modules as experimental tools. The experimental results show that visual illusion interference is effective in training visual form perception.
【学位授予单位】:浙江大学
【学位级别】:硕士
【学位授予年份】:2017
【分类号】:TP317

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