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人类图像生产力的跃迁:3D动画的本体问题与价值思考

发布时间:2018-03-10 09:19

  本文选题:D动画 切入点:图像生产 出处:《南京艺术学院学报(美术与设计)》2017年03期  论文类型:期刊论文


【摘要】:3D动画诞生半个世纪以来,对整个视觉行业产生了巨大的冲击,并有力地重塑着人们与视觉相关的文化和生活方式。本文提出对3D动画本体的认识不应局限于"动画"或"活动图像"的范畴之内,而应该从人类图像生产力发展的角度,将其纳入一个更宏大的历史叙事之中。文章提出,由于在实现原理、认知模式、图像-现实关系、媒介特性等方面与绘画和摄影两大传统制图手段彻底划清了界限,3D动画实质上已经构成了人类所拥有的第三大最根本、最底层、最具普遍适用性的视觉生产方式。在此基础之上,文章通过对3D动画内在逻辑的分析,进一步探析了它所带来的全新的媒介功能,并说明了3D动画在人类视觉文明发展中所具有的历史意义与时代价值。
[Abstract]:Since the birth of 3D animation for half a century, it has had a tremendous impact on the entire visual industry. This paper proposes that the understanding of 3D animation ontology should not be confined to the category of "animation" or "active image", but should be from the perspective of the development of human image productivity. Into a larger historical narrative. The article suggests that because of the realization of principles, cognitive patterns, image-reality relations, Media characteristics and other aspects are completely separated from the two traditional cartographic means of painting and photography. In essence, 3D animation has already constituted the third most fundamental and lowest level of human possession. Based on the analysis of the internal logic of 3D animation, the paper further analyzes the new media function it brings. It also explains the historical significance and time value of 3D animation in the development of human visual civilization.
【作者单位】: 四川大学艺术学院;
【基金】:四川大学中央高校基本科研业务研究专项项目“本体与形式:动态图形设计研究”(skq201523)阶段性研究成果
【分类号】:TP391.41


本文编号:1592707

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