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面向大众的高质量三维获取研究

发布时间:2018-03-19 00:14

  本文选题:虚拟现实 切入点:增强现实 出处:《电影艺术》2017年01期  论文类型:期刊论文


【摘要】:随着新一轮的虚拟现实和增强现实兴起,低效虚拟内容的制作逐渐成为大众用户接触新技术的瓶颈。传统的虚拟内容在生产效率和灵活性上逐渐难以满足日益庞大的普通消费群体,为此迫切需要面向大众的虚拟内容生产新技术。近年来三维获取技术的进步使之逐渐成为可能,本文将探讨面向大众用户的三维获取技术研究成果,力图使虚拟内容制作不再难以企及,让大众感受新影像科技的魅力。
[Abstract]:With the emergence of a new round of virtual reality and augmented reality, The production of inefficient virtual content has gradually become the bottleneck for the public users to contact the new technology. The traditional virtual content is gradually difficult to meet the increasing common consumer groups in terms of production efficiency and flexibility. For this reason, the new technology of virtual content production for the public is urgently needed. In recent years, the progress of 3D acquisition technology has made it possible. This paper will discuss the research results of 3D acquisition technology for mass users. Try to make the virtual content production no longer difficult to reach, let the public feel the charm of the new image technology.
【作者单位】: 北京电影学院-微软联合实验室 微软亚洲研究院 网络图形组;
【分类号】:TP391.9

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