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动画角色动作设计与真实动作的关系研究

发布时间:2018-05-06 03:32

  本文选题:动作设计 + 真实动作 ; 参考:《武汉理工大学》2014年硕士论文


【摘要】:角色动作设计是动画的核心,是在动画创作者加工提炼现实生活中的动作和充分理解剧本、贴合动画主题风格的基础上,对其进行符合角色定位及动画特性的艺术加工,进而在动画作品中实现二次创作的过程,其本身就是一种美的创造。动画动作设计是一部动画成功的关键,它给角色注入了生命力和灵魂、,每一位动画创作者都应该重视动画动作设计的重要性。 本文以动画动作设计的重要性为切入点,运用理论引证及影片例证等多种方法对动作设计与真实动作的关系作了如下研究:一,动画动作设计的理论范畴。关于动作设计与真实动作的概念与定义,许多研究学者已经开始重视动画表演,将其作为动画的核心,并且认为动作设计是在反应真实动作、运动规律基础上的艺术加工与提炼,是动画创作者的二次创作过程在动画作品中的体现。二,动画动作设计与真实动作的比较。动画动作设计来源于真实动作,是建立在真实动作基础上的夸张表演,两者都是在情感表达基础上的运动,表演是由角色本身发出的动作,而动作设计是由创作者的二次创造,不同于真实动作的是,角色的动作设计是通过创作者虚拟创作出来的,承载了动画创作者思想情感与技艺的虚构的个体,因此,动画动作设计作为一种特殊的角色表演具有自己的鲜明特点:它是夸张变形的写意,是虚拟的程式化表现,是有趣味的运动,是物我同一的艺术境界。三,动画动作设计的提炼方法。主要采用观察分析法、夸张、变形以及节奏的变化等手法来表现动作设计,动画动作设计的一般技巧即为角色的基本动作,,主要包括肢体动作及面部表情。动作设计需要遵循物体的运动规律,如动作的预备、反应,惯性、加减速度等。动画角色的动作设计并不是天马星空的胡编乱造,而是有自己的运动规律和表现手法。它有着简化的夸张模式,简洁的性格取向,幽默化的动作节奏以及符号化的对抗与和谐。四,动画动作设计在动画短片创作中的思考与体会。任何艺术形式发展到一定程度,都会形成某种个性和风格,动画动作设计也不例外。通过与真实动作的比较,把握真实动作的运动规律,把短片中角色的动作设计与真实动作进行比较,从而创作出符合角色性格的动作设计。 角色的个性特征既源自于剧本故事情节的设定,也来源于角色的体征和性格。在动画动作设计的风格上,又有写实化、夸张化、简约化、和写意化的大体分类。并且,根据地域和文化的不同,动画呈现出不同的表演风格,本文独具创新性地从动作设计与真实动作的对比中发现了动画动作设计的一般与特殊规律,从角色的性格、表情、动作及角色间相互关系各方面解读了动画动作设计技巧,进一步丰富了动画动作设计的理论,在理论及实践上对动画动作设计的发展与完善有着重要的意义。
[Abstract]:Character action design is the core of animation. On the basis of the animation creators processing and refining the action in real life and fully understanding the script and matching the animation theme style, the character orientation and animation characteristics of the animation are processed. Furthermore, the process of second creation in animation works is itself a kind of creation of beauty. Animation action design is the key to the success of an animation. It infuses vitality and soul into the characters. Every animation creator should attach importance to the importance of animation action design. Based on the importance of animation action design, this paper makes the following research on the relationship between action design and real action by means of theoretical citation and film examples: first, the theoretical category of animation action design. On the concept and definition of action design and real action, many researchers have begun to attach importance to animation performance as the core of animation, and think that action design is a reflection of real action. The art processing and refining based on the law of movement is the embodiment of the second creation process of the animator in the animation works. Second, the animation action design and the real action comparison. The animation action design comes from the real action, is the exaggeration performance which is based on the real action, both are the movement on the basis of the emotion expression, the performance is the movement issued by the character itself, and the motion design is created by the second time of the creator. What is different from the real action is that the action design of the character is created through the fictitious creation of the creator, carrying the fictional individual of the animation creator's thought, emotion and skill, so, Animation action design as a special role performance has its own distinctive characteristics: it is an exaggerated and distorted freehand brushwork, is a virtual stylized performance, is an interesting movement, is the same artistic realm. Third, the refining method of animation action design. The methods of observation analysis, exaggeration, deformation and rhythm change are used to express the action design. The general skills of animation action design are the basic actions of the characters, including the body movements and facial expressions. The design of action should follow the law of motion, such as preparation, reaction, inertia, speed and so on. The action design of the animated characters is not the random creation of the sky, but has its own movement law and expression technique. It has a simplified exaggeration model, concise personality orientation, humorous action rhythm and symbolic confrontation and harmony. Fourth, the animation action design in the animation short film creation thought and the experience. Any art form to a certain extent, will form a certain personality and style, animation action design is no exception. Through the comparison with the real action, the author grasps the movement law of the real action, compares the action design of the character with the real action in the short film, and creates the action design which accords with the character of the character. The personality of the character originates not only from the plot of the script, but also from the signs and characters of the character. In the animation design style, there are realistic, hyperbole, minimization, and freehand brushwork of the general classification. Moreover, according to the different regions and cultures, animation presents different acting styles. This paper finds out the general and special laws of animation action design from the comparison between action design and real action, from the character and expression of the characters. The relationship between action and characters interprets animation action design skills, further enriches the theory of animation action design, and plays an important role in the development and improvement of animation action design in theory and practice.
【学位授予单位】:武汉理工大学
【学位级别】:硕士
【学位授予年份】:2014
【分类号】:J954

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