电子游戏中的英雄主义剖析
[Abstract]:In retrospect, hot computer games have gradually been replaced by mobile games, but in just a few years, this is mainly due to the rapid replacement of video game platforms in a short period of time caused by the development of science and technology and the supply and demand of people. For our country, whether it is on computer platforms or on personal mobile devices (such as mobile phones, tablets, etc.), the contents of games are all internal iterations and updates following the trend of development abroad, and there is little self-awareness of our own people. Most of them are imitators and even "shanzhai". Therefore, under the guidance of the tutor, choose this topic as a graduation thesis, the significance of the topic is to reduce this national awareness of the loss of the content of the continuous penetration of the game, and then through the platform of the game to publicize the heroism of the nation. Whether from preschool children to adult groups, we use our own heroic events to play our own games, preaching the Chinese spirit, rather than allowing western heroism values to permeate every field of nationalistic patriotism in our own country. To influence the acceptance and worship of western values. The purpose of this paper is to analyze how heroism in foreign game culture and national values permeates our country and other countries. This paper studies how to promote the heroism of our country on the basis of redesigning the hero characters with their own national representativeness and typical significance through the game platform, and analyzes how to establish the cultural protection system with the game platform as the barrier. The research method of this paper is firstly to discuss the use of engines in modern games and to compare and draw out the strength and weakness of the sense of visual reality brought into the game picture. Then through the existing European and American hero role analysis of its permeability and influence in other countries in the world, follow up the literature collection and network data analysis, based on the above as the basis of the study of the role of the nation's heroism. How to make it more representative and unique character, how to make it more extensive through the game animation and film and television platform infiltration into the hearts of the people. The expected research results and conclusions are that the methodology of hero design can be used most effectively, and the role has its typical uniqueness, which ultimately makes the hero role widely recognized, and strengthens people's patriotic feelings and the embodiment of national values.
【学位授予单位】:中国美术学院
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:G899;J905
【相似文献】
相关期刊论文 前3条
1 ;3D游戏之神:John Carmack[J];程序员;2004年01期
2 杨子龙;;浅谈日本游戏产业衰退[J];青春岁月;2012年08期
3 ;[J];;年期
相关会议论文 前1条
1 苗雨;曾凡锋;;面向组件的游戏引擎结构设计[A];2006北京地区高校研究生学术交流会——通信与信息技术会议论文集(下)[C];2006年
相关重要报纸文章 前10条
1 记者 缪琴;打造顶尖网游 成都“引擎”发力[N];成都日报;2006年
2 史啸思;游戏引擎[N];文艺报;2011年
3 李晶;游戏引擎竞争升级[N];经济观察报;2013年
4 本报记者 纪佳鹏;游戏引擎商业化现苗头 陈昊芝称触控“离黎明越来越近”[N];21世纪经济报道;2014年
5 ;《飞天风云》原创力量开启自主研发时代[N];中国电脑教育报;2010年
6 赵斌;成都男孩开发新游戏 全国总经销权卖了两千万[N];中国文化报;2005年
7 记者 缪琴;网游“大脑”用上成都造[N];成都日报;2006年
8 记者 张真真 通讯员 李坤 王鲲 实习生 王雅维;武汉诞生中部首个游戏引擎[N];湖北日报;2012年
9 广西 姑苏飘雪;揭开游戏引擎的秘密[N];电脑报;2004年
10 ;企业老总谈北京软件“十一五”发展战略系列报道四[N];中国计算机报;2005年
相关硕士学位论文 前10条
1 谢宾;小型2D游戏引擎设计和实现[D];电子科技大学;2013年
2 王异帆;基于Cocos2d-x游戏引擎的塔防类手机游戏框架设计与实现[D];华中师范大学;2015年
3 杨观;基于Unity的游戏逻辑引擎的设计与实现[D];哈尔滨工业大学;2015年
4 杨元超;基于HTML5的即时战略游戏的设计与实现[D];电子科技大学;2014年
5 冯灵凯;基于ISGD技术的网络游戏引擎的研究与实现[D];上海交通大学;2014年
6 吴应嘉;DirectX 3D游戏引擎制作与实现[D];电子科技大学;2014年
7 刘晓玲;基于游戏引擎的开场动画设计与实现[D];大连理工大学;2015年
8 吴萌萌;电子游戏中的英雄主义剖析[D];中国美术学院;2015年
9 王树军;三维游戏引擎中物理引擎关键技术的研究[D];天津大学;2007年
10 孙强;基于游戏引擎的影视动画设计与实现[D];东北大学 ;2009年
,本文编号:2226404
本文链接:https://www.wllwen.com/wenyilunwen/dianyingdianshilunwen/2226404.html