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《东巴传说—浩劫与重生》研创

发布时间:2018-10-20 09:08
【摘要】:数字媒体动画片是当今非常流行的动画影片表现方式,依靠其独特的虚拟现实表现方式,几乎可以满足制作者所需要表达的一切需求。无论是民族文化、民族艺术、民族历史还是民俗风情甚至神话传说,借助数字媒体动画片都能做到声情并茂的呈现。相比传统的故事片、纪录片所不同的是,数字媒体动画片除了能使观众获得传统的视听需求之外,还能利用其强大的虚拟现实技术展现出最原生态的人文景象,甚至是现实社会中并不存在或已经消亡的历史资料。使受众人群获得更加直观的视听体验。这种表达方式可以做到对需要表现的事物的形态进行原汁原味的还原,配以严谨的剧本构架和设计资料可使其具有非常高的科学性和权威性。数字媒体动画片不但易于传播,对于他人的创作与研究亦能提供良好的参考价值与借鉴意义。自信息时代来临以后,数字影像作为一种视听语言带来的冲击力,更加符合当今社会的传播渠道及观看需求,这在一定程度上拓宽了保护、传承文化遗产的渠道。但数字媒体动画片在中国的发展略显大材小用之势,究其主要原因有:中国对于数字媒体动画片的制作技术虽然精良,但所表现内容的定位较低,多定位于少年儿童动画片的水平,所表达内容偏向低龄化;具体则表现为选题角度及表现手法单一、创作理念落后,缺乏受众分析等问题。因此,本作品在结合了中外数字媒体动画片制作的一般规律的前提下,以世界“文化遗产”东巴文化为创作对象,对数字媒体动画片创作的题材选取、剧本创作、表现形式等方面进行创新探索。通过制作数字媒体动画片《东巴传说一一浩劫与重生》的过程,深入研究了数字媒体动画片的创作模式,吸取并总结了中外数字媒体动画片创作的优点与缺点,并从前期准备与主题确立、中期制作、后期合成等三大方面进行详细概述,对传统动画片的题材选取予以创新,尝试使数字媒体动画片打破低年龄段的定位,而向传播文化方向迈进一步。
[Abstract]:Digital media animation is a very popular expression mode of animation film nowadays. Depending on its unique virtual reality expression mode, it can almost meet all the needs of the producer. Whether it is national culture, national art, national history, folk customs or even myths and legends, with the help of digital media animation can achieve sound and emotional presentation. Unlike the traditional feature films, the documentary is different from the digital media animation, which not only enables the audience to obtain the traditional audiovisual demand, but also uses its powerful virtual reality technology to show the most original humanistic scene. Even historical materials that do not exist or have died out in real society. So that the audience to obtain a more intuitive audio-visual experience. This way of expression can restore the form of things that need to be expressed, and it can be highly scientific and authoritative with rigorous script structure and design materials. Digital media animation is not only easy to spread, but also can provide good reference value and significance for the creation and research of others. Since the advent of the information age, the impact of digital video as an audiovisual language is more in line with the communication channels and viewing needs of today's society, which to a certain extent broadens the channels for protecting and inheriting cultural heritage. However, the development of digital media animation in China shows the tendency of overcapacity. The main reasons are: although the technology of making digital media animation in China is excellent, the orientation of the content is relatively low. It is mainly located at the level of children's cartoon, and the content expressed is inclined to younger age; the specific performance is that the angle of selecting the topic and the method of expression are single, the creative idea is backward, and the audience analysis is lacking. Therefore, on the premise of combining the general rules of the Chinese and foreign digital media animation production, this work takes the Dongba culture of the world "cultural heritage" as the creation object, selects the subject matter of the digital media animation creation, and creates the script. Form of expression and other aspects of innovative exploration. Through the process of making digital media cartoon "Dongba Legend-disaster and Rebirth", this paper deeply studies the creation mode of digital media cartoon, and draws up and summarizes the advantages and disadvantages of the creation of digital media cartoon at home and abroad. And from the pre-preparation and theme establishment, mid-term production, post-synthesis of three major aspects of a detailed overview of the traditional animation theme selection to innovate, try to make digital animation break the low-age positioning, And a step forward in the direction of spreading culture.
【学位授予单位】:昆明理工大学
【学位级别】:硕士
【学位授予年份】:2015
【分类号】:J954

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